Hexcraft Power
Absolute Curse
Choose one creature you can see within range. The target must make a WIS save or become absolutely cursed. While cursed, it cannot benefit from advantage, resistance, immunity, healing, or teleportation. It repeats the save at the end of each of its turns, ending the effect on a success.
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This has enough structure for a sheet action with a use limit or recharge rule.
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Rules State
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This has enough structure for a sheet action with a use limit or recharge rule.
Rule fields
Power Text
Choose one creature you can see within range. The target must make a WIS save or become absolutely cursed. While cursed, it cannot benefit from advantage, resistance, immunity, healing, or teleportation. It repeats the save at the end of each of its turns, ending the effect on a success.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.