Ghost Physiology Power
Master of the Haunt
Choose a building, ruin, graveyard, battlefield, shipwreck, or other enclosed haunted site within range. For the duration, you know when creatures enter or leave, can project whispers or cold spots, and may use Ghost Physiology powers as if standing at your anchor within the site.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
Read
The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Choose a building, ruin, graveyard, battlefield, shipwreck, or other enclosed haunted site within range. For the duration, you know when creatures enter or leave, can project whispers or cold spots, and may use Ghost Physiology powers as if standing at your anchor within the site.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.