Index entryPlaytest
Sanctified Ground
Create a 30-ft. radius holy zone centered on a point within range. Allies in the area have advantage on death saving throws, and Fiends and Undead treat the area as difficult terrain. When a Fiend or Undead starts its turn there, it must make a WIS save, taking 27 (6d8) radiant damage on a failed save, or half as much on a success.
