Faith Power
Heroes' Feast
Conjure a feast that takes 1 hour to consume and serves up to twelve creatures. For 24 hours after a creature finishes the feast, it is immune to frightened and poisoned, has resistance to poison damage, and its hit point maximum increases by 2d10.
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Rule fields
Power Text
Conjure a feast that takes 1 hour to consume and serves up to twelve creatures. For 24 hours after a creature finishes the feast, it is immune to frightened and poisoned, has resistance to poison damage, and its hit point maximum increases by 2d10.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.