Faith Power

Heroes' Feast

Conjure a feast that takes 1 hour to consume and serves up to twelve creatures. For 24 hours after a creature finishes the feast, it is immune to frightened and poisoned, has resistance to poison damage, and its hit point maximum increases by 2d10.

Tier 610 Minutes1/Long RestHealing / PoisonLimited use

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Limited use
Rule fields
Action: 10 MinutesFrequency: 1/Long RestRange: SelfDuration: InstantDice: 2d10Damage: Healing / Poison

Power Text

Conjure a feast that takes 1 hour to consume and serves up to twelve creatures. For 24 hours after a creature finishes the feast, it is immune to frightened and poisoned, has resistance to poison damage, and its hit point maximum increases by 2d10.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.