Energy Charging Power

Absolute Overcharge

Choose one creature or object within range. It becomes massively charged. At the start of each of its turns, or when it is hit by an attack, creatures of your choice within 30 ft. of it must make a DEX save, taking 55 (10d10) force, lightning, or thunder damage on a failed save, or half as much on a success.

Tier 10ActionAt-WillVariable

Power Text

Choose one creature or object within range. It becomes massively charged. At the start of each of its turns, or when it is hit by an attack, creatures of your choice within 30 ft. of it must make a DEX save, taking 55 (10d10) force, lightning, or thunder damage on a failed save, or half as much on a success.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.