Index entryPlaytest
Elemental Shell
Choose acid, cold, fire, lightning, or thunder. Gain temporary hit points equal to 2d8 + your INT modifier. While you have these temporary hit points, you have resistance to the chosen damage type.
Choose acid, cold, fire, lightning, or thunder. Gain temporary hit points equal to 2d8 + your INT modifier. While you have these temporary hit points, you have resistance to the chosen damage type.