Elemental Transmutation Power

Elemental Shell

Choose acid, cold, fire, lightning, or thunder. Gain temporary hit points equal to 2d8 + your INT modifier. While you have these temporary hit points, you have resistance to the chosen damage type.

Tier 2Bonus ActionAt-WillTemp HP / VariableVTT hook

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This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

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Power doors

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The readable rule text and summary are available.

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Sheet

This can appear on a character sheet.

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VTT hook

Resolution fields are ready for future table actions.

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Resource

No limited-use tracker is needed yet.

Public

Rules State

This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

VTT hook
Rule fields
Action: Bonus ActionFrequency: At-WillRange: SelfDuration: 1 MinuteDice: 2d8 + INTDamage: Temp HP / Variable

Power Text

Choose acid, cold, fire, lightning, or thunder. Gain temporary hit points equal to 2d8 + your INT modifier. While you have these temporary hit points, you have resistance to the chosen damage type.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.