Elemental Transmutation Power
Conjure Elemental
Create a Large elemental spirit in an unoccupied space within range. Choose air, earth, fire, or water. When a creature enters the spirit’s space for the first time on a turn or starts within 5 ft. of it, it must make a DEX save, taking 36 (8d8) lightning, thunder, fire, or cold damage based on the chosen element on a failed save, or half as much on a success.
Power Text
Create a Large elemental spirit in an unoccupied space within range. Choose air, earth, fire, or water. When a creature enters the spirit’s space for the first time on a turn or starts within 5 ft. of it, it must make a DEX save, taking 36 (8d8) lightning, thunder, fire, or cold damage based on the chosen element on a failed save, or half as much on a success.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.