Discipline Power

Perfect Discipline

You cannot be charmed or frightened. When you roll initiative, gain temporary hit points equal to 5 times your WIS modifier.

Tier 9PassiveAt-WillTemp HPPassive

On this page

This is sheet-ready as a trait.

This is a passive or always-on rule. It belongs on the sheet as a trait rather than a clicked table action.

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Power doors

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The readable rule text and summary are available.

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Sheet

This can appear on a character sheet.

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VTT hook

Resolution fields are ready for future table actions.

Waiting

Resource

No limited-use tracker is needed yet.

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Rules State

This is sheet-ready as a trait.

This is a passive or always-on rule. It belongs on the sheet as a trait rather than a clicked table action.

Passive
Rule fields
Action: PassiveFrequency: At-WillRange: SelfDuration: PermanentDice: 5×WISDamage: Temp HP

Power Text

You cannot be charmed or frightened. When you roll initiative, gain temporary hit points equal to 5 times your WIS modifier.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.