Chaos Magic Power

Nathair's Mischief

Fill a 20-ft. cube centered on a point within range with fey and draconic chaos. Roll 1d4 when the cube appears and at the start of each of your turns: 1 creatures are charmed until start of your next turn; 2 creatures are blinded until start of your next turn; 3 creatures must make a WIS save or move 10 ft. in a random safe direction; 4 the area is difficult terrain. Before rolling each turn, you may move the cube up to 10 ft.

Tier 2ActionAt-WillChaosVTT hook

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Rules State

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Rule fields
Action: ActionFrequency: At-WillRange: 60 ft.Duration: Concentration, 1 MinuteDice: 1d4Damage: ChaosSave: Variable

Power Text

Fill a 20-ft. cube centered on a point within range with fey and draconic chaos. Roll 1d4 when the cube appears and at the start of each of your turns: 1 creatures are charmed until start of your next turn; 2 creatures are blinded until start of your next turn; 3 creatures must make a WIS save or move 10 ft. in a random safe direction; 4 the area is difficult terrain. Before rolling each turn, you may move the cube up to 10 ft.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.