Chaos Magic Power
Cataclysm of Chance
Unleash a catastrophic burst of impossible probability in a 60-ft. radius sphere centered on a point within range. Creatures of your choice in the area must make a CHA save, taking 88 (16d10) variable damage on a failed save, or half as much on a success. Roll 1d8 to determine the damage type: acid, cold, fire, force, lightning, poison, psychic, or thunder. On a failed save, roll 1d6: 1 prone, 2 blinded, 3 frightened, 4 poisoned, 5 restrained, 6 unable to take reactions until the end of its next turn.
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This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
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The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Unleash a catastrophic burst of impossible probability in a 60-ft. radius sphere centered on a point within range. Creatures of your choice in the area must make a CHA save, taking 88 (16d10) variable damage on a failed save, or half as much on a success. Roll 1d8 to determine the damage type: acid, cold, fire, force, lightning, poison, psychic, or thunder. On a failed save, roll 1d6: 1 prone, 2 blinded, 3 frightened, 4 poisoned, 5 restrained, 6 unable to take reactions until the end of its next turn.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.