Index entryPlaytest
Unbreakable Clinch
For the duration, one creature you grapple cannot teleport, phase, turn incorporeal, benefit from forced movement, or escape by non-divine means unless it succeeds on a STR save at the end of its turn.
For the duration, one creature you grapple cannot teleport, phase, turn incorporeal, benefit from forced movement, or escape by non-divine means unless it succeeds on a STR save at the end of its turn.