Brawling Power
Knockout Chain
Make up to five unarmed strikes against creatures within reach, dividing them as you choose. Each hit deals an extra 4d10 bludgeoning damage. A creature hit twice must make a CON save or be stunned until the end of your next turn.
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Rules State
This is ready for resource tracking.
This has enough structure for a sheet action with a use limit or recharge rule.
Rule fields
Power Text
Make up to five unarmed strikes against creatures within reach, dividing them as you choose. Each hit deals an extra 4d10 bludgeoning damage. A creature hit twice must make a CON save or be stunned until the end of your next turn.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.