Brawling Power

Knockout Chain

Make up to five unarmed strikes against creatures within reach, dividing them as you choose. Each hit deals an extra 4d10 bludgeoning damage. A creature hit twice must make a CON save or be stunned until the end of your next turn.

Tier 9Action1/Long RestBludgeoningLimited use

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Rule fields
Action: ActionFrequency: 1/Long RestRange: MeleeDuration: InstantDice: 4d10Damage: BludgeoningAttack: AttackSave: CON

Power Text

Make up to five unarmed strikes against creatures within reach, dividing them as you choose. Each hit deals an extra 4d10 bludgeoning damage. A creature hit twice must make a CON save or be stunned until the end of your next turn.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.