Brawling Power

Anything Is a Weapon

Declare a mythic brawling stunt tied to an object, room, creature, ship, fortress, mountain, battlefield, or impossible fight. Define its principle with the GM: the punch that drops a titan, the chair that wins a war, the grapple that holds a dragon, or the tavern brawl that topples a kingdom. It can be opposed only by Tier 10 martial mastery, divine intervention, artifact protection, or a story condition set when declared.

Tier 10Action1/EverBrawling / StoryLimited use

On this page

This is ready for resource tracking.

This has enough structure for a sheet action with a use limit or recharge rule.

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Power doors

Read

The readable rule text and summary are available.

Public

Sheet

This can appear on a character sheet.

Open

VTT hook

Resolution fields are ready for future table actions.

Open

Resource

Frequency can feed a future resource tracker.

Open

Rules State

This is ready for resource tracking.

This has enough structure for a sheet action with a use limit or recharge rule.

Limited use
Rule fields
Action: ActionFrequency: 1/EverRange: TouchDuration: Until ResolvedDice: UniqueDamage: Brawling / StoryAttack: VariesSave: Varies

Power Text

Declare a mythic brawling stunt tied to an object, room, creature, ship, fortress, mountain, battlefield, or impossible fight. Define its principle with the GM: the punch that drops a titan, the chair that wins a war, the grapple that holds a dragon, or the tavern brawl that topples a kingdom. It can be opposed only by Tier 10 martial mastery, divine intervention, artifact protection, or a story condition set when declared.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.