Bonecraft Power
Bone Cathedral
Raise a massive bone structure in a 120-ft. cube centered on a point within range. You may create walls, bridges, stairs, cages, pillars, cover, doors, spikes, and platforms of bone. Structures have AC 18 and hit points determined by the GM by size. Hostile creatures in spaces where structures appear must make a DEX save or be pushed to the nearest unoccupied space and take 33 (6d10) piercing damage. The cathedral counts as difficult terrain for hostile creatures, and you may reshape one 30-ft. section as a bonus action.
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This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
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VTT hook
Resolution fields are ready for future table actions.
Resource
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Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Raise a massive bone structure in a 120-ft. cube centered on a point within range. You may create walls, bridges, stairs, cages, pillars, cover, doors, spikes, and platforms of bone. Structures have AC 18 and hit points determined by the GM by size. Hostile creatures in spaces where structures appear must make a DEX save or be pushed to the nearest unoccupied space and take 33 (6d10) piercing damage. The cathedral counts as difficult terrain for hostile creatures, and you may reshape one 30-ft. section as a bonus action.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.