Beast Mastery Power
Voice of the Wild
Create a primal sanctuary through voice, gesture, and presence. Beasts and companions of your choice in the emanation regain hit points equal to your WIS modifier at the start of each of their turns, cannot be charmed or frightened, and cannot be reduced below 1 hit point while they can hear or perceive you. Hostile Beasts must make a WIS save to willingly enter the area or attack a protected creature.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
Read
The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Create a primal sanctuary through voice, gesture, and presence. Beasts and companions of your choice in the emanation regain hit points equal to your WIS modifier at the start of each of their turns, cannot be charmed or frightened, and cannot be reduced below 1 hit point while they can hear or perceive you. Hostile Beasts must make a WIS save to willingly enter the area or attack a protected creature.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.