Beast Mastery Power

Voice of the Wild

Create a primal sanctuary through voice, gesture, and presence. Beasts and companions of your choice in the emanation regain hit points equal to your WIS modifier at the start of each of their turns, cannot be charmed or frightened, and cannot be reduced below 1 hit point while they can hear or perceive you. Hostile Beasts must make a WIS save to willingly enter the area or attack a protected creature.

Tier 10ActionAt-WillHealingVTT hook

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This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

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VTT hook

Resolution fields are ready for future table actions.

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Rules State

This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

VTT hook
Rule fields
Action: ActionFrequency: At-WillRange: Self (1 Mile)Duration: Concentration, 10 MinutesDice: WIS per roundDamage: HealingSave: WIS

Power Text

Create a primal sanctuary through voice, gesture, and presence. Beasts and companions of your choice in the emanation regain hit points equal to your WIS modifier at the start of each of their turns, cannot be charmed or frightened, and cannot be reduced below 1 hit point while they can hear or perceive you. Hostile Beasts must make a WIS save to willingly enter the area or attack a protected creature.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.