Battle Hymn Power
Word That Breaks Armies
Speak, sing, or play a ruinous refrain that shatters enemy morale. Hostile creatures of your choice in the emanation that can hear you must make a WIS save. On a failed save, a creature is frightened for the duration and subtracts 1d12 from the first attack roll, saving throw, or ability check it makes on each of its turns. If it is concentrating, it immediately makes a concentration save with disadvantage. A creature repeats the save at the end of each of its turns, ending the effect on a success.
Power Text
Speak, sing, or play a ruinous refrain that shatters enemy morale. Hostile creatures of your choice in the emanation that can hear you must make a WIS save. On a failed save, a creature is frightened for the duration and subtracts 1d12 from the first attack roll, saving throw, or ability check it makes on each of its turns. If it is concentrating, it immediately makes a concentration save with disadvantage. A creature repeats the save at the end of each of its turns, ending the effect on a success.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.