Battle Hymn Power

Grand Finale

End a performance with a perfect battlefield cadence. Creatures of your choice in the emanation that can hear you may each move up to their speed without provoking opportunity attacks and choose one: make one weapon attack, take the Dash action, take the Disengage action, make one saving throw against an effect currently affecting them, or regain 33 (6d10) hit points. Hostile creatures of your choice in the emanation that can hear you must make a WIS save or lose their reactions until the start of your next turn.

Tier 10ActionAt-WillHealing

Power Text

End a performance with a perfect battlefield cadence. Creatures of your choice in the emanation that can hear you may each move up to their speed without provoking opportunity attacks and choose one: make one weapon attack, take the Dash action, take the Disengage action, make one saving throw against an effect currently affecting them, or regain 33 (6d10) hit points. Hostile creatures of your choice in the emanation that can hear you must make a WIS save or lose their reactions until the start of your next turn.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.