Astral Projection Power
Spirit Hook
Choose one creature you can see within range. The target must make a WIS save. On a failed save, its spirit is hooked by your astral self. For the duration, the target cannot take Reactions, and the first time on each of your turns that you deal psychic damage to it, you may pull it up to 10 ft. in a straight line. At the end of each of its turns, it repeats the save, ending the effect on a success.
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This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
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Sheet
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VTT hook
Resolution fields are ready for future table actions.
Resource
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Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Choose one creature you can see within range. The target must make a WIS save. On a failed save, its spirit is hooked by your astral self. For the duration, the target cannot take Reactions, and the first time on each of your turns that you deal psychic damage to it, you may pull it up to 10 ft. in a straight line. At the end of each of its turns, it repeats the save, ending the effect on a success.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.