Astral Projection Power
Silver Thread
When a willing creature you can see within range would be moved, teleported, possessed, banished, or magically put to sleep, you tug its spirit back toward its body. The creature rolls 1d6 and adds the result to its saving throw or ability check against the triggering effect. If the effect does not allow a roll, the creature instead gains advantage on the first saving throw it makes against that effect before the end of its next turn.
Power Text
When a willing creature you can see within range would be moved, teleported, possessed, banished, or magically put to sleep, you tug its spirit back toward its body. The creature rolls 1d6 and adds the result to its saving throw or ability check against the triggering effect. If the effect does not allow a roll, the creature instead gains advantage on the first saving throw it makes against that effect before the end of its next turn.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.