Astral Projection Power
Mass Spirit Severance
Choose up to six creatures you can see within range. Each target must make a WIS save. On a failed save, its astral self is violently pulled out of rhythm with its body. While affected, the target is slowed, cannot take Reactions, has disadvantage on WIS and CHA saving throws, and takes 27 (6d8) psychic damage at the start of each of its turns. At the end of each of its turns, it repeats the save, ending the effect on a success.
Power Text
Choose up to six creatures you can see within range. Each target must make a WIS save. On a failed save, its astral self is violently pulled out of rhythm with its body. While affected, the target is slowed, cannot take Reactions, has disadvantage on WIS and CHA saving throws, and takes 27 (6d8) psychic damage at the start of each of its turns. At the end of each of its turns, it repeats the save, ending the effect on a success.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.