Astral Projection Power
Astral Rift
Open a tearing rift through the Astral in a 60-ft. long, 10-ft. wide line. Each creature in the line must make a WIS save, taking 45 (10d8) psychic damage on a failed save, or half as much on a success. A creature that fails the save cannot take Reactions and has its speed halved until the start of your next turn.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
Read
The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Open a tearing rift through the Astral in a 60-ft. long, 10-ft. wide line. Each creature in the line must make a WIS save, taking 45 (10d8) psychic damage on a failed save, or half as much on a success. A creature that fails the save cannot take Reactions and has its speed halved until the start of your next turn.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.