Animation Power

Walking Fortress

Animate a Huge or Gargantuan structure, vehicle, siege engine, statue, or mass of connected objects into a mobile fortress. It has AC 20, 200 hit points, a speed of 20 ft., and can carry creatures and objects as appropriate to its form. As a bonus action, you command it to move and make one siege strike for 55 (10d10) bludgeoning damage, or to grant three-quarters cover to creatures of your choice on or behind it until the start of your next turn.

Tier 9ActionAt-WillBludgeoningVTT hook

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This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

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Rules State

This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

VTT hook
Rule fields
Action: ActionFrequency: At-WillRange: 120 ft.Duration: Concentration, 1 HourDice: 10d10Damage: BludgeoningAttack: Attack

Power Text

Animate a Huge or Gargantuan structure, vehicle, siege engine, statue, or mass of connected objects into a mobile fortress. It has AC 20, 200 hit points, a speed of 20 ft., and can carry creatures and objects as appropriate to its form. As a bonus action, you command it to move and make one siege strike for 55 (10d10) bludgeoning damage, or to grant three-quarters cover to creatures of your choice on or behind it until the start of your next turn.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.