Animation Power

Living Fortress

Animate a structure, vehicle, siege engine, room, bridge, gate, or mass of connected objects into a living fortress under your control. It can move up to 30 ft. on your turn, reshape openings, provide cover, carry creatures, and defend itself. Hostile creatures inside or adjacent to it must make a STR save when you command it to crush, shove, seal, or batter them, taking 55 (10d10) bludgeoning damage on a failed save, or half as much on a success.

Tier 10ActionAt-WillBludgeoning

Power Text

Animate a structure, vehicle, siege engine, room, bridge, gate, or mass of connected objects into a living fortress under your control. It can move up to 30 ft. on your turn, reshape openings, provide cover, carry creatures, and defend itself. Hostile creatures inside or adjacent to it must make a STR save when you command it to crush, shove, seal, or batter them, taking 55 (10d10) bludgeoning damage on a failed save, or half as much on a success.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.