Animation Power

Living Fortress

Animate a structure, vehicle, siege engine, room, bridge, gate, or mass of connected objects into a living fortress under your control. It can move up to 30 ft. on your turn, reshape openings, provide cover, carry creatures, and defend itself. Hostile creatures inside or adjacent to it must make a STR save when you command it to crush, shove, seal, or batter them, taking 55 (10d10) bludgeoning damage on a failed save, or half as much on a success.

Tier 10ActionAt-WillBludgeoningVTT hook

On this page

This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

Read power
ReadPublicSheetOpenVTT hookOpenResourcePublic
Power doors

Read

The readable rule text and summary are available.

Public

Sheet

This can appear on a character sheet.

Open

VTT hook

Resolution fields are ready for future table actions.

Open

Resource

No limited-use tracker is needed yet.

Public

Rules State

This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

VTT hook
Rule fields
Action: ActionFrequency: At-WillRange: 120 ft.Duration: Concentration, 1 HourDice: 10d10Damage: BludgeoningSave: STR

Power Text

Animate a structure, vehicle, siege engine, room, bridge, gate, or mass of connected objects into a living fortress under your control. It can move up to 30 ft. on your turn, reshape openings, provide cover, carry creatures, and defend itself. Hostile creatures inside or adjacent to it must make a STR save when you command it to crush, shove, seal, or batter them, taking 55 (10d10) bludgeoning damage on a failed save, or half as much on a success.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.