Animation Power
Citadel of Motion
Animate doors, furniture, panels, statues, chains, tools, and structural pieces in a 60-ft. cube within range. For the duration, the area is difficult terrain for enemies, provides half cover to creatures of your choice, and lashes at hostile creatures. When a hostile creature enters the area for the first time on a turn or starts its turn there, it must make a DEX save, taking 27 (6d8) bludgeoning, piercing, or slashing damage on a failed save, or half as much on a success.
Power Text
Animate doors, furniture, panels, statues, chains, tools, and structural pieces in a 60-ft. cube within range. For the duration, the area is difficult terrain for enemies, provides half cover to creatures of your choice, and lashes at hostile creatures. When a hostile creature enters the area for the first time on a turn or starts its turn there, it must make a DEX save, taking 27 (6d8) bludgeoning, piercing, or slashing damage on a failed save, or half as much on a success.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.