Index entryPlaytest
Animate Objects
Choose nonmagical, unfixed objects within range that are not being worn or carried. You may animate a number of objects equal to your INT modifier, minimum 1. Medium or smaller objects count as 1, Large objects count as 2, and Huge objects count as 3. Each becomes an Animated Object under your control until the effect ends or it drops to 0 hit points. You command all animated objects as a bonus action. If given no command, they take the Dodge action and move only to avoid harm.
