Animation Power

Animate Objects

Choose nonmagical, unfixed objects within range that are not being worn or carried. You may animate a number of objects equal to your INT modifier, minimum 1. Medium or smaller objects count as 1, Large objects count as 2, and Huge objects count as 3. Each becomes an Animated Object under your control until the effect ends or it drops to 0 hit points. You command all animated objects as a bonus action. If given no command, they take the Dodge action and move only to avoid harm.

Tier 5ActionAt-WillVTT hook

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This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

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Power doors

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The readable rule text and summary are available.

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Sheet

This can appear on a character sheet.

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VTT hook

Resolution fields are ready for future table actions.

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Resource

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Public

Rules State

This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

VTT hook
Rule fields
Action: ActionFrequency: At-WillRange: 120 ft.Duration: Concentration, 1 MinuteAttack: Attack

Power Text

Choose nonmagical, unfixed objects within range that are not being worn or carried. You may animate a number of objects equal to your INT modifier, minimum 1. Medium or smaller objects count as 1, Large objects count as 2, and Huge objects count as 3. Each becomes an Animated Object under your control until the effect ends or it drops to 0 hit points. You command all animated objects as a bonus action. If given no command, they take the Dodge action and move only to avoid harm.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.