Alchemy Power
Philosopher’s Stone
Using your alchemist’s supplies, create a temporary philosopher’s stone. While a creature carries the stone, it has resistance to all damage, advantage on death saving throws, and advantage on saving throws against poison, disease, and transmutation effects. As an action, the carrier may consume the stone to regain 120 hit points and end all conditions, poisons, diseases, and curses affecting it that can be ended by a power. The stone loses potency after 8 hours.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
Read
The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Using your alchemist’s supplies, create a temporary philosopher’s stone. While a creature carries the stone, it has resistance to all damage, advantage on death saving throws, and advantage on saving throws against poison, disease, and transmutation effects. As an action, the carrier may consume the stone to regain 120 hit points and end all conditions, poisons, diseases, and curses affecting it that can be ended by a power. The stone loses potency after 8 hours.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.