Alchemy Power

Perfect Poison

Using your poisoner’s kit, brew a master toxin. A creature can apply it to one weapon or piece of ammunition as a bonus action. The next creature hit before the poison dries takes 28 (8d6) poison damage and must make a CON save. On a failed save, choose one: the target is paralyzed until the end of its next turn, blinded for 1 minute, or poisoned for 1 minute and unable to regain hit points. A target repeats the save at the end of each of its turns, ending any 1-minute effect on a success.

Tier 710 MinutesAt-WillPoisonVTT hook

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This has action, frequency, and resolution hooks that can feed a future VTT action.

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Rules State

This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

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Rule fields
Action: 10 MinutesFrequency: At-WillRange: SelfDuration: 8 HoursDice: 8d6Damage: PoisonAttack: AttackSave: CON

Power Text

Using your poisoner’s kit, brew a master toxin. A creature can apply it to one weapon or piece of ammunition as a bonus action. The next creature hit before the poison dries takes 28 (8d6) poison damage and must make a CON save. On a failed save, choose one: the target is paralyzed until the end of its next turn, blinded for 1 minute, or poisoned for 1 minute and unable to regain hit points. A target repeats the save at the end of each of its turns, ending any 1-minute effect on a success.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.