Alchemy Power
Perfect Poison
Using your poisoner’s kit, brew a master toxin. A creature can apply it to one weapon or piece of ammunition as a bonus action. The next creature hit before the poison dries takes 28 (8d6) poison damage and must make a CON save. On a failed save, choose one: the target is paralyzed until the end of its next turn, blinded for 1 minute, or poisoned for 1 minute and unable to regain hit points. A target repeats the save at the end of each of its turns, ending any 1-minute effect on a success.
Power Text
Using your poisoner’s kit, brew a master toxin. A creature can apply it to one weapon or piece of ammunition as a bonus action. The next creature hit before the poison dries takes 28 (8d6) poison damage and must make a CON save. On a failed save, choose one: the target is paralyzed until the end of its next turn, blinded for 1 minute, or poisoned for 1 minute and unable to regain hit points. A target repeats the save at the end of each of its turns, ending any 1-minute effect on a success.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.