Alchemy Power

Mythic Toxin

Using your poisoner’s kit, brew a near-perfect toxin. A creature can apply it to one weapon or piece of ammunition as a bonus action. The next creature hit before the toxin dries takes 42 (12d6) poison damage and must make a CON save. On a failed save, choose one: the target is paralyzed for 1 minute, blinded for 1 minute, or poisoned for 1 minute and takes 21 (6d6) poison damage at the start of each of its turns. The target repeats the save at the end of each of its turns, ending the effect on a success.

Tier 910 MinutesAt-WillPoison

Power Text

Using your poisoner’s kit, brew a near-perfect toxin. A creature can apply it to one weapon or piece of ammunition as a bonus action. The next creature hit before the toxin dries takes 42 (12d6) poison damage and must make a CON save. On a failed save, choose one: the target is paralyzed for 1 minute, blinded for 1 minute, or poisoned for 1 minute and takes 21 (6d6) poison damage at the start of each of its turns. The target repeats the save at the end of each of its turns, ending the effect on a success.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.