Alchemy Power
Masterwork Panacea
Using your potion kit, brew a supreme restorative. A creature can drink it as an action to regain 70 hit points and end any number of the following conditions affecting it: blinded, charmed, deafened, frightened, paralyzed, poisoned, or stunned. It also ends one disease or one curse affecting the creature, if the curse can be ended by a power of tier 8 or lower. The panacea loses potency after 8 hours.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
Read
The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Using your potion kit, brew a supreme restorative. A creature can drink it as an action to regain 70 hit points and end any number of the following conditions affecting it: blinded, charmed, deafened, frightened, paralyzed, poisoned, or stunned. It also ends one disease or one curse affecting the creature, if the curse can be ended by a power of tier 8 or lower. The panacea loses potency after 8 hours.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.