Alchemy Power
Grand Reaction
Throw a legendary volatile mixture at a point within range. Choose acid, cold, fire, lightning, poison, or thunder. Each creature in a 40-ft. radius sphere centered there must make a DEX save, taking 70 (20d6) damage of the chosen type on a failed save, or half as much on a success. Nonmagical unattended objects in the area take the damage automatically.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
Read
The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Throw a legendary volatile mixture at a point within range. Choose acid, cold, fire, lightning, poison, or thunder. Each creature in a 40-ft. radius sphere centered there must make a DEX save, taking 70 (20d6) damage of the chosen type on a failed save, or half as much on a success. Nonmagical unattended objects in the area take the damage automatically.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.