Alchemy Power
Final Toxin
Using your poisoner’s kit, brew an ultimate toxin. A creature can apply it to one weapon or piece of ammunition as a bonus action. The next creature hit before the toxin dries takes 55 (10d10) poison damage and must make a CON save. On a failed save, choose one: the target is paralyzed for 1 minute, poisoned for 1 minute and unable to regain hit points, or takes 33 (6d10) poison damage at the start of each of its turns. The target repeats the save at the end of each of its turns, ending the effect on a success.
Power Text
Using your poisoner’s kit, brew an ultimate toxin. A creature can apply it to one weapon or piece of ammunition as a bonus action. The next creature hit before the toxin dries takes 55 (10d10) poison damage and must make a CON save. On a failed save, choose one: the target is paralyzed for 1 minute, poisoned for 1 minute and unable to regain hit points, or takes 33 (6d10) poison damage at the start of each of its turns. The target repeats the save at the end of each of its turns, ending the effect on a success.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.