Index entryPlaytest
Debilitating Toxin
Using your poisoner’s kit, brew a disabling toxin. A creature can apply it to one weapon or piece of ammunition as a bonus action. The next creature hit before the toxin dries takes an extra 14 (4d6) poison damage and must make a CON save. On a failed save, choose one: the target is blinded, poisoned, or slowed until the end of its next turn.
