Alchemy Power

Debilitating Toxin

Using your poisoner’s kit, brew a disabling toxin. A creature can apply it to one weapon or piece of ammunition as a bonus action. The next creature hit before the toxin dries takes an extra 14 (4d6) poison damage and must make a CON save. On a failed save, choose one: the target is blinded, poisoned, or slowed until the end of its next turn.

Tier 410 MinutesAt-WillPoisonVTT hook

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This has action, frequency, and resolution hooks that can feed a future VTT action.

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Rules State

This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

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Rule fields
Action: 10 MinutesFrequency: At-WillRange: SelfDuration: 8 HoursDice: 4d6Damage: PoisonAttack: AttackSave: CON

Power Text

Using your poisoner’s kit, brew a disabling toxin. A creature can apply it to one weapon or piece of ammunition as a bonus action. The next creature hit before the toxin dries takes an extra 14 (4d6) poison damage and must make a CON save. On a failed save, choose one: the target is blinded, poisoned, or slowed until the end of its next turn.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.