Alchemy Power
Debilitating Toxin
Using your poisoner’s kit, brew a disabling toxin. A creature can apply it to one weapon or piece of ammunition as a bonus action. The next creature hit before the toxin dries takes an extra 14 (4d6) poison damage and must make a CON save. On a failed save, choose one: the target is blinded, poisoned, or slowed until the end of its next turn.
Power Text
Using your poisoner’s kit, brew a disabling toxin. A creature can apply it to one weapon or piece of ammunition as a bonus action. The next creature hit before the toxin dries takes an extra 14 (4d6) poison damage and must make a CON save. On a failed save, choose one: the target is blinded, poisoned, or slowed until the end of its next turn.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.