The Coast

The Free Coast

The Free Coast is a maritime coalition along the northern coast, associated with sea-dwarf powers, member ports, independence-minded travel, and a very practical idea of freedom.

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Rumors & Reasons to Visit

The Free Coast is free in the way a drawn blade is free: useful, sharp, and easy to misunderstand.

Nearby & Connected Places

The Coast, Kleev, North Aerovia, North Aerovia Route Index, Sea Routes, Smuggler Coast / South Aerovian Sea Routes Index

Related Pages

18 linked pages.
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character

Colonel - Orval Finkus

Orval Finkus is the performative Colonel of Root Barrel Farm, a suspect protector of Castro-displaced dragonborn workers and a contact in Havyk's demon-debt thread.

character

Havyk

Havyk is a half-orc, half-elf rogue from the Free Coast, raised under Orlac’s brutal doctrine and determined to become something sharper than the Violince that made her. She fled her tribe, survived alone, and found peace with Devaireaux, a gentle noble whose love gave her a life beyond bloodshed before his death tore it apart. Now fighting with Kickassery Inc. and the Pink Pony Girls, Havyk protects queer lives, breaks abusive power, and turns grief into purpose. With psychic blades, magnetic control, Chaos the raven, and a broken pocket watch ticking like a heartbeat, she does not seek permission to be kind or dangerous.

character

Ignition - Kess Boltar

Profile details are still being written.

character

J'oan

J’Oan was a Castro scout and warrior from the Astral Territories, sent into Jericha with a mission narrow enough to sound simple: capture Walter, the dragon bonded to Victor Shaw, whose cross-planar potential made him valuable to forces beyond the world.

character

Jolly - Jorldeborg

Jorldeborg, known as Jolly, is an orc retired adventurer and former leader of Jolly’s Vultures, now found behind the counter of Jolly’s Shoppe between Point Pringle and Stormcall. The bakery and relic stop offers travelers pastries, supplies, and safety, but its owner carries far more history than the sign suggests.

character

Orlac

Profile details are still being written.

character

Tallyman - Tallulah Murn

Tallulah Murn, known as Tallyman, is a halfling assassin of FLESH whose quiet presence carries the weight of a ledger written in scars. Raised in neglect and marked by the murder of her warforged father, she turned private hatred into ritualized Violince against constructs and those who shelter them.

character

Trigger - Victor Calloway

Profile details are still being written.

location

North Aerovia Route Index

The North Aerovia Route Index gathers the northern roads and coasts around Point Pringle and Stormcall: frontier paths, monastery climbs, coastal freedoms, river towns, valley crossings, and review-heavy map names that are safer to connect before they are split into standalone pages.

location

Smuggler Coast / South Aerovian Sea Routes Index

The Smuggler Coast / South Aerovian Sea Routes Index gathers the harbors, hidden docks, guild lanes, myth-haunted waters, and hard-bargain ports that make South Aerovia's coastline useful, profitable, and difficult to police.

location

Aerovia

Aerovia is Jericha's western continental body, split in practice between South Aerovia's Queefdom-centered school, shrine, port, and fortress routes and North Aerovia's Pringle, Stormcall, frontier, and coastal systems.

location

Kleev

Kleev is a North Aerovian coastal stronghold tied to clan power, storm danger, and the harder edge of maritime life outside the softer language of trade.

location

North Aerovia

North Aerovia holds Point Pringle, Stormcall, the Worn West, Shattered Peaks, Skyreach Monastery, Hollow Valley, Windermere, Fertown, and the Free Coast: a northern web of technomancy, law, frontier roads, and coastal leverage.

location

North Aerovia Label

Large regions should usually be border/guide only, not single plotted cells.

location

Sea Routes

Jericha's sea routes carry trade, smuggling, refugees, coastal tourism, naval pressure, island invitations, port gossip, and old war memory between places that look separate on land maps but argue constantly by water.

location

South Aerovia

South Aerovia is anchored by the Queefdom and its satellites: VQU, the student/faculty village, Raven's Bay, Phalaxifore's Folly, Dreadport, Seaside Flats, Hazelhurst, Bearfell, Sunken Library, Verdant Vault, Pilix, Ragefort, and Aleklot's Rest.

location

South Aerovia Label

Large regions should usually be border/guide only, not single plotted cells.

location

The Coast

The Coast is North Aerovia's broad sea-facing macroregion, a connective layer for maritime powers, storm routes, free ports, sea-dwarf coalitions, and coastal identities.