West Rekhyov
Rifleton
Rifleton is a West Rekhyov settlement and frontier-style city marker, useful for grounding travel through the more militarized and contested side of Rekhyov.
Player Hooks / Rumors
Rifleton feels built to keep moving, as if standing still would invite the past to catch up.
Related Characters
Victor Shaw
Simon Baker
Maskweaver, trickster, and survivor whose lies often serve people crushed under wealth or power.
Ferro
Yuri Pelosh
Yuri Pelosh, known publicly as Ferro, was once Stormcall’s shining armored hero: an industrial heir, Centrum security figure, and celebrity defender whose suits made him look untouchable. His Witchborn living metal interface lets him command armor as naturally as muscle, turning steel into a second skin and public image into weaponry. But the age that made Ferro famous has faded. Now he balances old glory, political usefulness, failing family bonds, and the shadow of children who no longer fit his story. Whether stationed in Stormcall or drawn back toward Rifleton, Yuri remains dangerous because he still believes the crowd might cheer if he gives them one last performance.
Maine
M.A.I.N.E.
M.A.I.N.E., known simply as Maine, is a Hexelf and forged construct survivor of the M.A.I. experiments, rebuilt by void science into something part sorcerer, part warlock, part detective, and part warning. Their steel, circuits, and scars are obvious; their real weapon is Whispering, a mental manipulation gift that plants doubt, paranoia, confidence, or questions where certainty used to be. With My Alchemical Romance and the MKN Detective Agency, Maine turns trauma into tactics while searching for the other M.A.I. subjects and the truth of their own making. Power made them dangerous, but their chosen bonds may decide what they become.
Rifleton Rob
Robert Creel
Robert Creel, known as Rifleton Rob, is a human gunslinger, bounty hunter, and gambler from the lawless city of Rifleton, where survival is often treated as a skill until Rob makes it look like a joke. Famous for impossible shots, reckless contracts, and escapes that strain probability, he moves through Jericha as an artifact retriever, contract enforcer, and recurring contestant in Trixie’s reality-bending games. Chaotic Neutral and proudly theatrical, Rob treats danger as entertainment and conflict as a stage. Whether blessed by luck, marked by Trixie, or hiding a latent Witchborn gift, he keeps walking away from odds that should have buried him.
Silkfang
Lonnie Adams
Imported character from the Character Data sheet.
The Kid
Annie Rein
"You only live once. Not me."
Trigger
Victor Calloway
Imported character from the Character Data sheet.
Linked Pages
Victor Shaw / Simon Baker
Maskweaver, trickster, and survivor whose lies often serve people crushed under wealth or power.
characterFerro / Yuri Pelosh
Yuri Pelosh, known publicly as Ferro, was once Stormcall’s shining armored hero: an industrial heir, Centrum security figure, and celebrity defender whose suits made him look untouchable. His Witchborn living metal interface lets him command armor as naturally as muscle, turning steel into a second skin and public image into weaponry. But the age that made Ferro famous has faded. Now he balances old glory, political usefulness, failing family bonds, and the shadow of children who no longer fit his story. Whether stationed in Stormcall or drawn back toward Rifleton, Yuri remains dangerous because he still believes the crowd might cheer if he gives them one last performance.
characterMaine / M.A.I.N.E.
M.A.I.N.E., known simply as Maine, is a Hexelf and forged construct survivor of the M.A.I. experiments, rebuilt by void science into something part sorcerer, part warlock, part detective, and part warning. Their steel, circuits, and scars are obvious; their real weapon is Whispering, a mental manipulation gift that plants doubt, paranoia, confidence, or questions where certainty used to be. With My Alchemical Romance and the MKN Detective Agency, Maine turns trauma into tactics while searching for the other M.A.I. subjects and the truth of their own making. Power made them dangerous, but their chosen bonds may decide what they become.
characterRifleton Rob / Robert Creel
Robert Creel, known as Rifleton Rob, is a human gunslinger, bounty hunter, and gambler from the lawless city of Rifleton, where survival is often treated as a skill until Rob makes it look like a joke. Famous for impossible shots, reckless contracts, and escapes that strain probability, he moves through Jericha as an artifact retriever, contract enforcer, and recurring contestant in Trixie’s reality-bending games. Chaotic Neutral and proudly theatrical, Rob treats danger as entertainment and conflict as a stage. Whether blessed by luck, marked by Trixie, or hiding a latent Witchborn gift, he keeps walking away from odds that should have buried him.
characterSilkfang / Lonnie Adams
Imported character from the Character Data sheet.
characterThe Kid / Annie Rein
"You only live once. Not me."
characterTrigger / Victor Calloway
Imported character from the Character Data sheet.
locationKremgrad
Kremgrad is a West Rekhyov city marker with a colder, harder civic feel, positioned as a useful anchor for northern industry, discipline, and regional power.
locationMythmount
Mythmount is a West Rekhyov landmark and mountain-linked location suited for legend, pilgrimage, monster rumors, and high-altitude travel stakes.
locationOld Rifleton
Old Rifleton is the older settlement layer attached to Rifleton, preserving ruins, memory, and unresolved local history inside the West Rekhyov route network.
locationOstrang
Ostrang is a West Rekhyov city or settlement marker that can support border politics, difficult travel, and hard-edged regional dealings.
locationRekhyov
Rekhyov is Jericha's eastern continental power-space, split between industrial western dynasties and the surveilled, holy-law pressure of the east.
locationRifleton
Rifleton is a West Rekhyov settlement and frontier-style city marker, useful for grounding travel through the more militarized and contested side of Rekhyov.
locationWest Rekhyov
West Rekhyov is the industrial half of Rekhyov, where dynastic factories, arena cities, forge mountains, pirate ports, and reclaimed ruins compete for control.