The Queefdom
Old VQU
Old VQU is the damaged historical campus layer: part ruin, part memory site, and part proof that resurrection politics did not begin cleanly.
Player Hooks / Rumors
Old VQU is not gone. It is just less polite about being present.
Related Characters
Bishop
Djon Charleston
Imported character from the Character Data sheet.
Blastbelle
Bella Andrews
Bella Andrews, known as Blastbelle, is a human demolitions specialist whose Witchborn energy blasts are hidden inside compact alchemical canisters. Working as an independent contractor for the Thieves’ Guild and the S.S. Daddy, she turns raw arcane force into bombs used for break-ins, sabotage, diversions, and dangerous extractions. Most underworld clients credit her genius to alchemy alone, and Bella is happy to let them. Unstable, inventive, and fiercely independent, she prefers spectacle to subtlety and refuses to belong to anyone.
Bloudscourge
K'rilith
K’rilith the Bloodscourge is a Duthka’Castro commander, engineered through blood alchemy into a living argument for Castro supremacy. Part Castro and part dragon hybrid, she leads void-theater operations with ruthless discipline, targeting dragonborn subjects and advancing experiments in draconic evolution. Her alliance with Dr. Malevolus Krane makes her work even more dangerous, blending battlefield command, transmutation science, and imperial ambition. Armed with a psionically enhanced silver greatsword, K’rilith does not treat war as conquest alone. To her, every battle is research, every captive is material, and every victory brings the next form of dominance closer.
Excession
Breanna Royale
Imported character from the Character Data sheet.
Fortune
Magala
Foulcrum — Ash Stonefist is a disciplined monk from the Temple of the Equinox Vale whose void-tentacle mutation forces him to test balance, restraint, and spiritual control against powers that may have been engineered around him. His importance to My Alchemical Romance comes through his loyalty, trauma, and unresolved origin, with active hooks around Wisdom/Charisma instability, Salvatore Mentali, Soldier, counterfeit scrying, and the revelation that his power may not truly come from the Aboleth.
Glimmer
Clair Faethful
Glintfang — Eveline Pringle is the Point Pringle noble heir whose hidden lycanthropy, marriage to Faephine Moonhold, and resistance to being used as a clean political solution make her central to Pringle succession pressure. Her active relevance runs through Ash’s former hopes, the Greasetooth crisis, Pringle family instability, and her decision to stay in Point Pringle after PP4 claimed leadership.
Glintfang
Eveline Pringle
Eveline Pringle, known as Glintfang, was raised to embody the polished future of Point Pringle’s most famous family, but her life has always strained against the image built for her. At Von Queef University she presents as a refined noble student, while privately carrying the wild magic and lycanthropy her family worked to conceal. Glamour charms and a silver locket help hide the wolf beneath the heir, but emotion and moonlight make secrecy fragile. Now married to Faephine Moonhold Pringle, Eveline stands between legacy and self-rule, determined that her curse will not be owned by anyone but her.
Havyk
Havyk
Havyk is a half-orc, half-elf rogue from the Free Coast, raised under Orlac’s brutal doctrine and determined to become something sharper than the Violince that made her. She fled her tribe, survived alone, and found peace with Devaireaux, a gentle noble whose love gave her a life beyond bloodshed before his death tore it apart. Now fighting with Kickassery Inc. and the Pink Pony Girls, Havyk protects queer lives, breaks abusive power, and turns grief into purpose. With psychic blades, magnetic control, Chaos the raven, and a broken pocket watch ticking like a heartbeat, she does not seek permission to be kind or dangerous.
Hollow
Alfred Rallus
Alfred Rallus, known as Hollow, was once Kuzon, a friend of Kaya and a life with a name before the Black Ward remade him. Now transformed into a voidforged construct, he is treated as proof that Albert Rallus’s ascension could be refined into something stronger, colder, and more obedient. His void manifestation twists gravity itself, letting him strike with impossible weight, move with sudden lightness, and turn force into doctrine. Within the Black Ward, Hollow is revered as a perfected vessel. Outside it, he is a tragedy wearing armor: a person carved down until only purpose remained.
Ironhoof
Astrid Ironhoof
Ironhoof — Astrid Ironhoof is a centaur alchemist, Head of Alchemical Studies at Von Queef University, and a recurring academic anchor around fieldwork, horticulture, and practical magical research tied to the Little Shoppe. After losing her expected place in the reformed Centrum, her investigation into void-resonant potions and altered Boost-era alchemy made her an active source of clues, reform pressure, and regulated-power conflict.
Junkyard
Jruu
Imported character from the Character Data sheet.
Kaya
Kaya
Kaya is a quiet storm—disciplined, devout, and scarred by tragedy. Raised in a monastery alongside her beloved friend Kuzon, her life shattered when her adoptive monk family was slaughtered. Now she travels the world seeking justice, strength, and spiritual clarity, wielding her spear with a pacifist’s heart and a warrior’s rage. Kaya fights not just for vengeance, but to become the kind of person her fallen family would still believe in.
Kibbix
Kibbix
Kibbix is a brass-grinning kobold scavenger and scrap dealer whose trenchcoat pockets seem deeper than most warehouses. Working the Lower Foundry Ward and Point Pringle’s industrial edges, he trades in bent gears, rare components, broken prototypes, and the secrets people accidentally throw away with them. His oversized green goggles may reveal more than rust, and his memory for debts is sharper than any official ledger. Neutral by habit and practical by necessity, Kibbix keeps technology moving beneath Lawful oversight. In the scrap market, nothing is worthless if someone dangerous still wants it.
Kindred
Baron von Queef
Baron von Queef, known as Kindred, is the resurrected dhampir headmaster of Von Queef University and heir to two dangerous bloodlines. Revived by his mother, Nora Rabe von Queef, he returned with telepathic power, theatrical charisma, and a renewed appetite for influence. After Centrum’s collapse, Baron reopened VQU and helped establish QUEST as a response to Jericha’s growing threats. Equal parts noble, performer, and political architect, he knows every room is a stage.
Maine
M.A.I.N.E.
M.A.I.N.E., known simply as Maine, is a Hexelf and forged construct survivor of the M.A.I. experiments, rebuilt by void science into something part sorcerer, part warlock, part detective, and part warning. Their steel, circuits, and scars are obvious; their real weapon is Whispering, a mental manipulation gift that plants doubt, paranoia, confidence, or questions where certainty used to be. With My Alchemical Romance and the MKN Detective Agency, Maine turns trauma into tactics while searching for the other M.A.I. subjects and the truth of their own making. Power made them dangerous, but their chosen bonds may decide what they become.
Mortis
Mortellus Vayne
Mortellus Vayne, known as Mortis, was a Velvet Cross arch-necromancer who treated death not as tragedy, but as a system waiting to be mastered. His gravespeaking shaped resurrection theory, soul-binding vessels, grief constructs, and the infamous Scroll of Mass Resurrection, earning him awe in fringe circles and fear from regulated arcanists. Yet his deepest failure was personal: when Aria’s mother left by choice, no spell could undo it. Mortis turned legacy into obsession, even bargaining with Gertie the Collector for forbidden knowledge at the cost of Aria’s future child. Now presumed dead, his relics, writings, and possibly his soul remain dangerously unaccounted for.
Podon Xopip Kelbar Lokas
Podon Xopip Kelbar Lokas
Podon Xopip Kelbar Lokas is a forest gnome monk who left the Whispering Woods Monastery when stillness could no longer answer a father’s fear. His daughter, C’Ment, vanished into Jericha’s urban underworld, with rumors tying her to Boost addiction and Queefdom drug networks. Now Podon moves through danger like a quiet vagrant, following whispers, protecting the vulnerable, and using Flowing Wind discipline to redirect Violince without becoming what he hunts. In Act 5, Jonah found him alive but badly diminished in Vithyrex’s Maze.
Pops
Lerik Bell
Percival Pringle III, known as PP3, was a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually. His Eidolon Bond with his beloved sheep Schnookums became part of both family myth and civic gossip, especially after grief pushed his brilliance into stranger and more volatile directions. His death and funeral became the threshold into Point Pringle’s Act 4 crisis, leaving the city’s future to the surviving Pringle line.
Renfield Hoek
Renfield Hoek
Renfield Hoek was an elven Lawful gate guard stationed at Gravenhurst’s main entrance, where regulations became performance in his hands. Hyperactive, theatrical, and intensely procedural, he treated every traveler, cart, and suspicious pause as an opportunity to defend civic order with maximum volume. Alongside his partner Stimpson Katz, Renfield kept detailed gate logs and served as one of the city’s most visible, if eccentric, faces of enforcement. His devotion was genuine beneath the absurdity. In 2100 MB, he became lost in Vityhrex’s Labyrinth and was killed fighting dragonborn, leaving Gravenhurst quieter than it ever expected to be.
Rubber
Zetch
Zetch, known as Rubber, is a VQU New Student with elastic/bouncing physicality and a reckless appetite for action. In Act 5 near Root Barrel Farm, Zetch argued with Ellenthyra Mew and Nell Quiv over cave loot, bounced off Vic Vaurr, and became excited by Vic’s murderball-style throws.
Shadow King
Salvatore Mentali
Salvatore Mentali, known as Shadow King, is a soul flayer investor and criminal mastermind whose empire is built from secrets, fear, and carefully measured charm. Unlike flayers bound to the Elder’s agenda, Salvatore forged his own path through the Queefdom’s underworld, commanding spies, enforcers, informants, and debtors with psionic precision. Impeccably dressed and theatrically controlled, he treats every negotiation like a performance and every betrayal like an art form. His shadow empire seeks more than wealth; it seeks obedience. Cross him, and the mind may surrender before the body knows the war has begun.
Solar
Ralos
Ralos, known as Solar, is a birdfolk speedster and former Centrum hero whose fall became one of Jericha’s sharpest symbols of corrupted glory. Once celebrated as the fastest alive and a protector within the Centrum Security Forces, he descended into cruelty after Centrum’s collapse, joining EVILS as a shock enforcer in Malevolus Krane’s circle. His Witchborn supernatural agility lets him move, react, and strike with devastating velocity, turning momentum into Violince before targets can breathe. Chaotic Evil and dishonorable, Solar now leaves fear where admiration once stood. His daughter I.J. may yet become the legacy he failed to deserve.
Spirit of Levius
Paulus Levius
Imported character from the Character Data sheet.
Suffragette
Gemma Goldgrace
Imported character from the Character Data sheet.
Talisman
Merris Tumbletwig
Imported character from the Character Data sheet.
The Younger
Sister Vessina
Sister Vessina, called The Younger, is one of the Sister Treants: a Power Nine deity of growth, renewal, and living return. Where forests push through old roads and wounded soil sprouts green again, Vessina’s presence is felt in saplings, blossoms, root networks, and the stubborn mercy of regrowth. She is the gentler face of the cycle, but not a harmless one. Vessina teaches that life is active, hungry, and courageous enough to reclaim what empire abandoned. Farmers, Meadowkin, druids, and refugees honor her when they plant after disaster and believe the future can still take root.
Trivia
Katrine Draxler
Imported character from the Character Data sheet.
Wreath
Huxley
Imported character from the Character Data sheet.
X
Yebbediah Grymmeye X
Yebbediah Grymmeye X, known simply as X, is a void-touched elven necromancer and diminished lich whose name remains one of Von Queef University’s darkest academic stains. Born into the Grymmeye line, he pursued resurrection theory past every ethical boundary, aided by allies and family legacy until the death of Annie Rein marked his work as atrocity rather than scholarship. His necromantic gravespeaking, soul-binding expertise, and lich durability made him feared long before the Phoenix Process partially undid his undeath. Now tied to CentrumNow, X remains cold, brilliant, and dangerous: proof that some minds survive judgment by becoming harder to kill.
Sarn Brightscale
Sarn Brightscale
Sarn Brightscale is a gold dragonborn of the Brightscale family, remembered in the records with more absence than certainty. Listed as good-aligned and presumed deceased, Sarn’s life has become the kind of unfinished entry that suggests either tragedy, secrecy, or both. What is known is simple: he belonged to a noble draconic lineage whose name implies radiance, honor, and the burden of expectation. In Jericha, presumed death rarely closes a story cleanly, especially when dragonborn blood and contested histories are involved. Sarn remains less a settled memory than a missing light, still capable of casting questions from beyond the page.
Cyrus Darkclaw
Cyrus Darkclaw
Imported character from the Character Data sheet.
Ren Yacour
Ren Yacour
Ren Yacour is a true Pringle guard who survived the false-guard infiltration of Eveline’s quarters during the Point Pringle crisis. Loyal to Storm Boulder’s command, Ren fought alongside My Alchemical Romance against void changelings inside Pringle Manor while carrying Storm Boulder’s battlefield message.
Gumbo
Jasques Gumbeau
Gumbo is a halfling clothier and adventurer who joined the Aleklotson Inn dungeon tour alongside Jeremiah Shadowplay and My Alchemical Romance. Practical, opportunistic, and interested in exotic materials, Gumbo saw dragon parts as potential fashion resources.
Soldier
Soldier
Soldier is a darker void figure seen by Ash Stonefist in the same corridor vision as Salvatore Mentali. Soldier appears to be invested in Oskar Duskshade as a chosen vessel and is more direct than Salvator about moving toward that purpose.
Voiling General
Voiling General
The Voiling General is a Castro-linked commander encountered in the dragon lair beneath Aleklot’s Rest, coordinating void soldiers and guarding or using a living green dragon.
Eric Aleklotson
Eric Aleklotson
Eric Aleklotson runs or brokers the Aleklotson Inn’s paid dungeon-crawl packages, turning Aleklot’s Rest’s old pilgrimage ruins into a tiered tourist-adventure economy.
Thorn
Thorn
Thorn is a traveling road merchant and scammer who exploited rumors of green dragons near Aleklot’s Rest by selling weak “acid resistance healing potions.”
Surgeon
Gristlewick Poplimb
Dr. Gristlewick Poplimb is a goblin doctor and body-parts vendor in the New Goblin City Black Market. He sells weaponized limbs and strange body-part devices to customers willing to pay in gold, useful body parts, or leads.
Linked Pages
Bishop / Djon Charleston
Imported character from the Character Data sheet.
characterBlastbelle / Bella Andrews
Bella Andrews, known as Blastbelle, is a human demolitions specialist whose Witchborn energy blasts are hidden inside compact alchemical canisters. Working as an independent contractor for the Thieves’ Guild and the S.S. Daddy, she turns raw arcane force into bombs used for break-ins, sabotage, diversions, and dangerous extractions. Most underworld clients credit her genius to alchemy alone, and Bella is happy to let them. Unstable, inventive, and fiercely independent, she prefers spectacle to subtlety and refuses to belong to anyone.
characterBloudscourge / K'rilith
K’rilith the Bloodscourge is a Duthka’Castro commander, engineered through blood alchemy into a living argument for Castro supremacy. Part Castro and part dragon hybrid, she leads void-theater operations with ruthless discipline, targeting dragonborn subjects and advancing experiments in draconic evolution. Her alliance with Dr. Malevolus Krane makes her work even more dangerous, blending battlefield command, transmutation science, and imperial ambition. Armed with a psionically enhanced silver greatsword, K’rilith does not treat war as conquest alone. To her, every battle is research, every captive is material, and every victory brings the next form of dominance closer.
characterExcession / Breanna Royale
Imported character from the Character Data sheet.
characterFortune / Magala
Foulcrum — Ash Stonefist is a disciplined monk from the Temple of the Equinox Vale whose void-tentacle mutation forces him to test balance, restraint, and spiritual control against powers that may have been engineered around him. His importance to My Alchemical Romance comes through his loyalty, trauma, and unresolved origin, with active hooks around Wisdom/Charisma instability, Salvatore Mentali, Soldier, counterfeit scrying, and the revelation that his power may not truly come from the Aboleth.
characterGlimmer / Clair Faethful
Glintfang — Eveline Pringle is the Point Pringle noble heir whose hidden lycanthropy, marriage to Faephine Moonhold, and resistance to being used as a clean political solution make her central to Pringle succession pressure. Her active relevance runs through Ash’s former hopes, the Greasetooth crisis, Pringle family instability, and her decision to stay in Point Pringle after PP4 claimed leadership.
characterGlintfang / Eveline Pringle
Eveline Pringle, known as Glintfang, was raised to embody the polished future of Point Pringle’s most famous family, but her life has always strained against the image built for her. At Von Queef University she presents as a refined noble student, while privately carrying the wild magic and lycanthropy her family worked to conceal. Glamour charms and a silver locket help hide the wolf beneath the heir, but emotion and moonlight make secrecy fragile. Now married to Faephine Moonhold Pringle, Eveline stands between legacy and self-rule, determined that her curse will not be owned by anyone but her.
characterHavyk
Havyk is a half-orc, half-elf rogue from the Free Coast, raised under Orlac’s brutal doctrine and determined to become something sharper than the Violince that made her. She fled her tribe, survived alone, and found peace with Devaireaux, a gentle noble whose love gave her a life beyond bloodshed before his death tore it apart. Now fighting with Kickassery Inc. and the Pink Pony Girls, Havyk protects queer lives, breaks abusive power, and turns grief into purpose. With psychic blades, magnetic control, Chaos the raven, and a broken pocket watch ticking like a heartbeat, she does not seek permission to be kind or dangerous.
characterHollow / Alfred Rallus
Alfred Rallus, known as Hollow, was once Kuzon, a friend of Kaya and a life with a name before the Black Ward remade him. Now transformed into a voidforged construct, he is treated as proof that Albert Rallus’s ascension could be refined into something stronger, colder, and more obedient. His void manifestation twists gravity itself, letting him strike with impossible weight, move with sudden lightness, and turn force into doctrine. Within the Black Ward, Hollow is revered as a perfected vessel. Outside it, he is a tragedy wearing armor: a person carved down until only purpose remained.
characterIronhoof / Astrid Ironhoof
Ironhoof — Astrid Ironhoof is a centaur alchemist, Head of Alchemical Studies at Von Queef University, and a recurring academic anchor around fieldwork, horticulture, and practical magical research tied to the Little Shoppe. After losing her expected place in the reformed Centrum, her investigation into void-resonant potions and altered Boost-era alchemy made her an active source of clues, reform pressure, and regulated-power conflict.
characterJunkyard / Jruu
Imported character from the Character Data sheet.
characterKaya
Kaya is a quiet storm—disciplined, devout, and scarred by tragedy. Raised in a monastery alongside her beloved friend Kuzon, her life shattered when her adoptive monk family was slaughtered. Now she travels the world seeking justice, strength, and spiritual clarity, wielding her spear with a pacifist’s heart and a warrior’s rage. Kaya fights not just for vengeance, but to become the kind of person her fallen family would still believe in.
characterKibbix
Kibbix is a brass-grinning kobold scavenger and scrap dealer whose trenchcoat pockets seem deeper than most warehouses. Working the Lower Foundry Ward and Point Pringle’s industrial edges, he trades in bent gears, rare components, broken prototypes, and the secrets people accidentally throw away with them. His oversized green goggles may reveal more than rust, and his memory for debts is sharper than any official ledger. Neutral by habit and practical by necessity, Kibbix keeps technology moving beneath Lawful oversight. In the scrap market, nothing is worthless if someone dangerous still wants it.
characterKindred / Baron von Queef
Baron von Queef, known as Kindred, is the resurrected dhampir headmaster of Von Queef University and heir to two dangerous bloodlines. Revived by his mother, Nora Rabe von Queef, he returned with telepathic power, theatrical charisma, and a renewed appetite for influence. After Centrum’s collapse, Baron reopened VQU and helped establish QUEST as a response to Jericha’s growing threats. Equal parts noble, performer, and political architect, he knows every room is a stage.
characterMaine / M.A.I.N.E.
M.A.I.N.E., known simply as Maine, is a Hexelf and forged construct survivor of the M.A.I. experiments, rebuilt by void science into something part sorcerer, part warlock, part detective, and part warning. Their steel, circuits, and scars are obvious; their real weapon is Whispering, a mental manipulation gift that plants doubt, paranoia, confidence, or questions where certainty used to be. With My Alchemical Romance and the MKN Detective Agency, Maine turns trauma into tactics while searching for the other M.A.I. subjects and the truth of their own making. Power made them dangerous, but their chosen bonds may decide what they become.
characterMortis / Mortellus Vayne
Mortellus Vayne, known as Mortis, was a Velvet Cross arch-necromancer who treated death not as tragedy, but as a system waiting to be mastered. His gravespeaking shaped resurrection theory, soul-binding vessels, grief constructs, and the infamous Scroll of Mass Resurrection, earning him awe in fringe circles and fear from regulated arcanists. Yet his deepest failure was personal: when Aria’s mother left by choice, no spell could undo it. Mortis turned legacy into obsession, even bargaining with Gertie the Collector for forbidden knowledge at the cost of Aria’s future child. Now presumed dead, his relics, writings, and possibly his soul remain dangerously unaccounted for.
characterPodon Xopip Kelbar Lokas
Podon Xopip Kelbar Lokas is a forest gnome monk who left the Whispering Woods Monastery when stillness could no longer answer a father’s fear. His daughter, C’Ment, vanished into Jericha’s urban underworld, with rumors tying her to Boost addiction and Queefdom drug networks. Now Podon moves through danger like a quiet vagrant, following whispers, protecting the vulnerable, and using Flowing Wind discipline to redirect Violince without becoming what he hunts. In Act 5, Jonah found him alive but badly diminished in Vithyrex’s Maze.
characterPops / Lerik Bell
Percival Pringle III, known as PP3, was a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually. His Eidolon Bond with his beloved sheep Schnookums became part of both family myth and civic gossip, especially after grief pushed his brilliance into stranger and more volatile directions. His death and funeral became the threshold into Point Pringle’s Act 4 crisis, leaving the city’s future to the surviving Pringle line.
characterRenfield Hoek
Renfield Hoek was an elven Lawful gate guard stationed at Gravenhurst’s main entrance, where regulations became performance in his hands. Hyperactive, theatrical, and intensely procedural, he treated every traveler, cart, and suspicious pause as an opportunity to defend civic order with maximum volume. Alongside his partner Stimpson Katz, Renfield kept detailed gate logs and served as one of the city’s most visible, if eccentric, faces of enforcement. His devotion was genuine beneath the absurdity. In 2100 MB, he became lost in Vityhrex’s Labyrinth and was killed fighting dragonborn, leaving Gravenhurst quieter than it ever expected to be.
characterRubber / Zetch
Zetch, known as Rubber, is a VQU New Student with elastic/bouncing physicality and a reckless appetite for action. In Act 5 near Root Barrel Farm, Zetch argued with Ellenthyra Mew and Nell Quiv over cave loot, bounced off Vic Vaurr, and became excited by Vic’s murderball-style throws.
characterShadow King / Salvatore Mentali
Salvatore Mentali, known as Shadow King, is a soul flayer investor and criminal mastermind whose empire is built from secrets, fear, and carefully measured charm. Unlike flayers bound to the Elder’s agenda, Salvatore forged his own path through the Queefdom’s underworld, commanding spies, enforcers, informants, and debtors with psionic precision. Impeccably dressed and theatrically controlled, he treats every negotiation like a performance and every betrayal like an art form. His shadow empire seeks more than wealth; it seeks obedience. Cross him, and the mind may surrender before the body knows the war has begun.
characterSolar / Ralos
Ralos, known as Solar, is a birdfolk speedster and former Centrum hero whose fall became one of Jericha’s sharpest symbols of corrupted glory. Once celebrated as the fastest alive and a protector within the Centrum Security Forces, he descended into cruelty after Centrum’s collapse, joining EVILS as a shock enforcer in Malevolus Krane’s circle. His Witchborn supernatural agility lets him move, react, and strike with devastating velocity, turning momentum into Violince before targets can breathe. Chaotic Evil and dishonorable, Solar now leaves fear where admiration once stood. His daughter I.J. may yet become the legacy he failed to deserve.
characterSpirit of Levius / Paulus Levius
Imported character from the Character Data sheet.
characterSuffragette / Gemma Goldgrace
Imported character from the Character Data sheet.
characterTalisman / Merris Tumbletwig
Imported character from the Character Data sheet.
characterThe Younger / Sister Vessina
Sister Vessina, called The Younger, is one of the Sister Treants: a Power Nine deity of growth, renewal, and living return. Where forests push through old roads and wounded soil sprouts green again, Vessina’s presence is felt in saplings, blossoms, root networks, and the stubborn mercy of regrowth. She is the gentler face of the cycle, but not a harmless one. Vessina teaches that life is active, hungry, and courageous enough to reclaim what empire abandoned. Farmers, Meadowkin, druids, and refugees honor her when they plant after disaster and believe the future can still take root.
characterTrivia / Katrine Draxler
Imported character from the Character Data sheet.
characterWreath / Huxley
Imported character from the Character Data sheet.
characterX / Yebbediah Grymmeye X
Yebbediah Grymmeye X, known simply as X, is a void-touched elven necromancer and diminished lich whose name remains one of Von Queef University’s darkest academic stains. Born into the Grymmeye line, he pursued resurrection theory past every ethical boundary, aided by allies and family legacy until the death of Annie Rein marked his work as atrocity rather than scholarship. His necromantic gravespeaking, soul-binding expertise, and lich durability made him feared long before the Phoenix Process partially undid his undeath. Now tied to CentrumNow, X remains cold, brilliant, and dangerous: proof that some minds survive judgment by becoming harder to kill.
characterSarn Brightscale
Sarn Brightscale is a gold dragonborn of the Brightscale family, remembered in the records with more absence than certainty. Listed as good-aligned and presumed deceased, Sarn’s life has become the kind of unfinished entry that suggests either tragedy, secrecy, or both. What is known is simple: he belonged to a noble draconic lineage whose name implies radiance, honor, and the burden of expectation. In Jericha, presumed death rarely closes a story cleanly, especially when dragonborn blood and contested histories are involved. Sarn remains less a settled memory than a missing light, still capable of casting questions from beyond the page.
characterCyrus Darkclaw
Imported character from the Character Data sheet.
characterRen Yacour
Ren Yacour is a true Pringle guard who survived the false-guard infiltration of Eveline’s quarters during the Point Pringle crisis. Loyal to Storm Boulder’s command, Ren fought alongside My Alchemical Romance against void changelings inside Pringle Manor while carrying Storm Boulder’s battlefield message.
characterGumbo / Jasques Gumbeau
Gumbo is a halfling clothier and adventurer who joined the Aleklotson Inn dungeon tour alongside Jeremiah Shadowplay and My Alchemical Romance. Practical, opportunistic, and interested in exotic materials, Gumbo saw dragon parts as potential fashion resources.
characterSoldier
Soldier is a darker void figure seen by Ash Stonefist in the same corridor vision as Salvatore Mentali. Soldier appears to be invested in Oskar Duskshade as a chosen vessel and is more direct than Salvator about moving toward that purpose.
characterVoiling General
The Voiling General is a Castro-linked commander encountered in the dragon lair beneath Aleklot’s Rest, coordinating void soldiers and guarding or using a living green dragon.
characterEric Aleklotson
Eric Aleklotson runs or brokers the Aleklotson Inn’s paid dungeon-crawl packages, turning Aleklot’s Rest’s old pilgrimage ruins into a tiered tourist-adventure economy.
characterThorn
Thorn is a traveling road merchant and scammer who exploited rumors of green dragons near Aleklot’s Rest by selling weak “acid resistance healing potions.”
characterSurgeon / Gristlewick Poplimb
Dr. Gristlewick Poplimb is a goblin doctor and body-parts vendor in the New Goblin City Black Market. He sells weaponized limbs and strange body-part devices to customers willing to pay in gold, useful body parts, or leads.
itemAll-Or-Nothing
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemAnti-Gravity Sphere
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemArcane Trickster's Glove
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemAstral Shell
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemAwareness Frames
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemBag of Necessity
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemBand of Projected Thought
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemBasic Psychic Absorption Tattoo
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemBeads of the Fallen Monastery
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemBear-Tooth Necklace
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemBearface Helm
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemBearmask of Thundercry
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemBillow Branch
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemBlack Hole Glaive
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemBlack Knckers
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemBlade of the Dawnlight
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemBooks of Eavesdropping
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemBracer of Dragon Recall
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemBracers of the Mountain Forge
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemBravespeaker Staff
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemCargo Boots
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemChain Belt Trophy Links
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemChampion's Belt
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemChance Lance
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemCharm-Bracelet Set
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemCloak of the Duskborn
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemCloak of the Frostguard
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemCloak of Whispering Mind
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemCoin of the Collector
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemCrossbow of Arcane Force
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemCrude Hide Mantle
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemCrystal of Frostbound Harmony
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemCurse of the Bridge Troll
On failed Intelligence saving throw, possessed by bridge troll spirit: Strength becomes 21, Intelligence becomes 9, enraged, must attack nearest creature, cannot cast spells or focus. Ends when taking damage or succeeding DC 13 Int save at end of turn; no memory retained.
itemDagger of Stealth
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemDeep Delver
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemDefender's Dial
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemDevil's Whisper
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemDiadem of Fabulous Truthiness
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemDrunken Cloth
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemDuelist's Prerogative
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemDuskshade Greatsword
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemEarring of Polite Poison
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemExplosive Orb Satchel
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemExtreme Teen Bible
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemFae-Spark Wand
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemFangtooth Breaker
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemFeather Fall Duster
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemFieldbinder's Codex
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemFinger of X
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemFlameweaver Gloves
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemForgefire Hammer
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemGamemaster's Ring
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemGilly
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemGlasses of Lightning Comprehension
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemGoblin Drums
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemGravewing Plate
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemHat of the Shrouded Path
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemHaunted Doll
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemHealing Potion
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemHeavy Bean
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemHexbringer's Bow
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemHide of the Grizzly Vigil
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemHistory of Gravenhurst Bracelet
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemHole Thrower
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemHoly Symbol of the Creator
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemHypnotizing Glasses
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemI'm With Stupid T-Shirt
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemInfernal Boots of Courage
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemInfernal Scythes of the Pact
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemIronclaw Boots
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemJar of Bees
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemJolly Beans
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemKrampus' Coin of Punishment
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemKrebstar
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemLens of Straight Creepin'
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemLibrarian's Silver Ring
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemLifeburst
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemLightning Greaves
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemLocket of Eternal Bond
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemMagnetic Charge
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemMantle of the Medusa
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemMaul of the Rousing Roar
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemMockingbird Gum
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemMycelial Compass
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemMystery Powder
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemNecromancer's Ring
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemNo-Sodium Salt Shaker
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemNora's Cloak of the Forgotten Exit
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemNora's Mask
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemPantera Coin of Appeal
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemPelosh Plate — "Father's Favor"
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemPhantom Fists
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemPhone-a-Friend Scrying Bones
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemPink Pony Tattoo
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemPlate of the Hollow Sentinel
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemPortkey
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemPrism Shard of Divine Insight
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemRadiant Shortsword
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemRagnarok
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemRat King Crown
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemRavenveil, Staff of the Shifting Shadow
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemRootbarrel Remedy
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemSack of Shiny Rocks & Bones
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemSanta's Magic Bag
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemScroll of Lyra's Resonant Flow
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemScroll of Mass Resurrection
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemScroll of Rage
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemSocialite’s Carapace
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemSoulfire
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemSpark Staff
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemSpider Staff
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemStaff of Bones
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemStaff of the Destined Echo
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemStaff of the Rootbound Voice
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemStone-Shard Club
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemStoner's Ring
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemStormcall Bracers
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemSwiftsting Bow
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemThe Grimoire of Virgil Grey
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemThinker's Bandana
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemTitian's Cloak of the Slow Bloom
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemTitian's Staff of the Endless Ring
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemTotem of Ursine Spirit
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemVirgil's Glamorous Grimoire
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemVoidfang Shard
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemWhisperfang
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemWindkin's Greataxe
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemWitch's Ascent
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
locationVon Queef University
VQU is the unstable academic and political center where dangerous brilliance keeps being formalized into policy.
locationThe Queefdom
A politically complex state shaped by the Von Queef family, VQU, rural rings, and dangerous reform.
locationNew VQU
New VQU is the rebuilt active campus where the university tries to look stable while field teams, resurrected students, faculty agendas, and government pressure keep moving underneath.
locationQueefdom
Displayed near Queefdom core.
locationVQU
VQU is a institution / campus hub with land / settlement map context.
locationVQU Government Halls
VQU Government Halls are the Queefdom civic and political rooms embedded in the university's footprint, making school policy and state power hard to separate.