Void-Adjacent Mainland

Mirror Lake

Mirror Lake is a still-water anomaly where anyone staring into the surface sees an alternate version of themself, and old stories claim that an offering thrown into the water may come back doubled.

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Rumors & Reasons to Visit

Mirror Lake gives answers in the shape of faces. That is why the locals prefer questions that can be asked with their backs turned.

Nearby & Connected Places

Mirror Realm, Void Realm, Lost Names and Forgotten Gods Myth, Port Nobody, Vithyrex Maze Survivor Route Index

Related Pages

24 linked pages.
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character

Bowflex

Bowflex was the beloved magically enhanced tyrannosaurus mascot of Von Queef University and former companion of groundskeeper Al Dyrio. More than a campus symbol, he served as a living defender during the Drakkuskan War, holding the line against a Dragonborn assault long enough for students and faculty to evacuate.

character

Brawny - Barney Rootbarrel

Barney Rootbarrel, known as Brawny, is a halfling agricultural alchemist and co-founder of Medusa’s Farm near the Glow Pools. Once a beet farmer outside the Queefdom, Barney helped turn abandoned land into a working commune through patience, labor, and quiet strength.

character

Brother - Fidelphi Castro

Brother Fidelphi Castro is Hugo's betrayal target and a Castro-face identity clue whose New Goblin City death/curse leaves his true role unresolved.

character

C.C. The Blade - Valara Cirio

Valara Cirio, known as C.C. or The Blade, is the Gravenhurst Thieves Guild leader whose senses expose impostors, Castro body mismatch, and Krane-touched mutation.

character

Firestarter - Nick Kremp

Nick Kremp, the Firestarter, was an infernal wizard and adventurer of My Alchemical Romance whose lawful heart burned as brightly as his flamespeaking. Raised without privilege, Nick became the group’s public voice, hype man, and emotional warmth, using charm, optimism, and fire magic to lift others even when the world turned dangerous. His relationship with Iwlvflybadofsjhhu Jr. and bond with Princess Beatrix, his beloved polar bear companion, grounded him beyond spectacle. Nick believed in doing good, following the law where he could, and keeping the spark alive for his friends; his death in 2100 MB left My Alchemical Romance without one of its brightest lights.

character

Grimclaw - Darius

Darius, known as Grimclaw, is a Catfolk fighter forged by mercenary Violince, survivalist instinct, and the hard lesson that loyalty must be earned in blood. His supernatural senses make him a predator on any battlefield, tracking danger through darkness, movement, and fear. Once part of My Alchemical Romance, Darius has repeatedly been pulled away by a shadow self that hunts him and tempts him toward slaughter, a darkness that once made him a destroyer across dimensions. Now he seeks a simpler path back to Von Queef University, old classmates, and adventure without losing himself. Strong, direct, and more open than he once allowed, Grimclaw remains shield, claw, and unfinished warning.

character

Magus - Virgil Grey

Maine — M. A. I. N. E. is a Hexelf/forged survivor of the M. A. I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence of Centrum’s hidden failures.

character

Masquerade - Nora Rabe von Queef

Nora Rabe von Queef is a VQU and Velvet Cross power broker using the Rabe House network and Sinclair to support the party while keeping her own position ambiguous.

character

Mycelia - Marnie Rootbarrel

Marnie Rootbarrel, known as Mycelia, is a halfling spore druid and guardian of the Glow Pools, where broken bodies, strange fungi, and arcane corruption all find their way into the soil.

character

Redwave Varn - Rutherford Varn

Redwave Varn is a captured Gravenhurst Thieves Guild pirate-thief contact whose partnership with Rill Waters and private identity tells matter after Castro used his face.

character

The Eye - Vithyrex

Vithyrex, known as The Eye, is the cyclopean deity of the Power Nine who embodies obsession, focus, and singular vision. Dwelling within the Singular Maze, he constructs labyrinths not to confuse wanderers, but to strip away distraction until only one truth remains. Where Trixie scatters chance and the Aboleth preserves all memory, Vithyrex narrows the world to purpose, stone, and fixation. Architects, maze cults, extremists, and certain Lawful sects invoke him when clarity becomes more sacred than mercy. His gaze can steady, harden, or consume. To follow The Eye is to see one path—and lose sight of every other.

character

Tidings - Rill Waters

Rill Waters is a captured Thieves Guild smuggler and water-route contact whose face was used by Castro impostors in the Ash lure.

character

Victor Shaw - Simon Baker

Simon Baker, better known by the hexname Victor Shaw, is a human maskweaver from Rifleton whose life has been defined by deception, disguise, and the refusal to let the powerful go unpunished. After turning against the nobleman who exploited his mother, Simon fled into the Fey Realm and learned to survive through false faces, poison, humor, and misdirection. As a member of My Alchemical Romance, partner to Exaba, and companion to the dragon Walter, he hides vulnerability behind jokes and insists he would never lie even when deception is his sharpest tool. Simon looks out for himself first, but his hatred of exploitation keeps pulling him toward peasants, street kids, and anyone crushed under wealth or power.

character

Walter

Walter is Victor Shaw's dragon companion, first seen as an egg from Exaba at VQU and later taken by Keredeth during the Smiteclaw Village captivity arc.

character

Calithea

Calithea was born to a noble house below the world and cursed into the form of a medusa before she could choose what that meant. Where her twin sister Xalaethra embraced monstrosity, Calithea fled toward mercy. Blindfolded to spare others from her gaze, she hid beneath the farm that would become Rootbarrel Brewery and devoted herself to healing, peace, and the study of petrification’s cure. Gentle by choice rather than weakness, Calithea proves that a curse does not get to decide the shape of a soul.

character

Xalaethra

Xalaethra is a Neutral Evil medusa sorcerer and exiled noble slaver from the Underdark, twin sister to Calithea and everything Calithea refused to become.

character

Velvet Cross Young Elf

An unnamed 20-year-old high-fashion elf who appeared in the Velvet Cross crowd.

character

Velvet Cross Elf Mother

An unnamed high-fashion elf mother who appeared in the Velvet Cross crowd with her 20-year-old son.

item

Boost

Controlled dose for 1 hour: +2 to Strength, Dexterity, and Charisma checks and saves; -2 to Constitution, Intelligence, and Wisdom checks and saves. When the effect ends, make a DC 13 Constitution save or gain exhaustion; the DC increases by 2 for each failed Boost comedown save within 24 hours. A green shimmer gives disadvantage on Deception checks to appear sober within 10 feet. Uncontrolled Boost vapor, gas pits, mushrooms, or contaminated atmospheres can poison rather than empower, applying the downsides without the benefits.

item

Mirror of the Shadow Sovereign

While attuned, gain +2 to Charisma (Persuasion). While holding mirror, cast Disguise Self at will without components. Once per day when targeted by a spell, use reaction to force caster DC 13 Wis save; on failure, spell fails and reflects back at caster.

location

Vithyrex Maze Survivor Route Index

The Vithyrex Maze Survivor Route Index gathers the places and people that make the maze legible from the outside: survivor exits, void-scroll shorelines, Point Pringle Exile contacts, Podon's Fangapor debts, and the undercity or farm-country leads that still point back toward captivity.

location

Void Realm

The Void Realm is the breached between-space around Jericha's displaced places, Githyanki captivity routes, Castro incursions, and the old Albert damage that made return feel possible but never clean.

location

Port Nobody

Port Nobody is a harbor where every resident legally changes their name each month, making the town a haven for people fleeing curses, contracts, debts, old selves, and occasionally honest accountability.

location

Mirror Realm

Mirror Realm is a planar settlement where roads, people, memories, and reflections return wrong, making identity feel less like a fact than a local hazard.