
Opening the archive

Opening the archive
South Aerovia
Lirwatch is a South Aerovian river-castle city guarding crossings along the River Lir, where travel, tolls, defense, and local authority meet at the bridge.
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Lirwatch can see every crossing, which is convenient unless the crossing is you.
Castle on the River Lir, South Aerovia, Oldroad, Coveglass, Sea Routes
Orval Finkus is the performative Colonel of Root Barrel Farm, a suspect protector of Castro-displaced dragonborn workers and a contact in Havyk's demon-debt thread.
characterProfile details are still being written.
characterProfile details are still being written.
locationAerovia is Jericha's western continental body, split in practice between South Aerovia's Queefdom-centered school, shrine, port, and fortress routes and North Aerovia's Pringle, Stormcall, frontier, and coastal systems.
locationJericha's sea routes carry trade, smuggling, refugees, coastal tourism, naval pressure, island invitations, port gossip, and old war memory between places that look separate on land maps but argue constantly by water.
locationSouth Aerovia is anchored by the Queefdom and its satellites: VQU, the student/faculty village, Raven's Bay, Phalaxifore's Folly, Dreadport, Seaside Flats, Hazelhurst, Bearfell, Sunken Library, Verdant Vault, Pilix, Ragefort, and Aleklot's Rest.
locationLarge regions should usually be border/guide only, not single plotted cells.
locationCoveglass is a South Aerovian coastal city of hidden coves, shipwreck salvage, polite smuggling, beach roads, and sea-route deals made where the tide can erase witnesses.
locationOldroad is a South Aerovian road-town grown where older pilgrimage, trade, rural errands, and village routes crossed often enough to become civic life.
locationCastle on the River Lir is a campaign-card location now reserved as a specific Jericha site, mapped provisionally so future story, item, and encounter references have a visible place to attach.