
Opening the archive

Opening the archive
Mainland Jericha / Temporal Anomaly Route
Gestern is a town where everyone permanently lives one day behind the rest of Jericha, making every visitor an omen, every newspaper late, and every goodbye feel like it already happened somewhere else.
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Gestern is not behind because it is slow. It is behind because the world moved on and the town did not agree to the terms.
The Fall of the Centrum, M.A.I. Projects History, Black Ward / Experiment Fallout Index, Gertie's Forge / Whispwoods Route Label, Usher Observatory
Arthur is a surviving M.A.I. experiment, Vorpal founder, and portal-route ally now headed to VQU with Elmyra for Baron-backed support.
characterProfile details are still being written.
characterBarney Rootbarrel, known as Brawny, is a halfling agricultural alchemist and co-founder of Medusa’s Farm near the Glow Pools. Once a beet farmer outside the Queefdom, Barney helped turn abandoned land into a working commune through patience, labor, and quiet strength.
characterAleron Bonapate, known as Caesar, is a Castro-aligned voidling invader who rides Bowflex into Gravenhurst and pressures the southern gate route.
characterJonah Subramountian, known as Cardinal, believes every disaster is a miracle that arrived before anyone was ready. Raised in a secluded temple of the Creator, the mountain dwarf cleric learned faith, craft, and relentless cheer before a divine mishap carried him to Von Queef University. Now with My Alchemical Romance, Jonah heals wounds, lifts spirits, and meets despair with illegible pamphlets and unwavering conviction. His earthspeaking power steadies the ground beneath his friends, while his joy reminds them why they keep standing.
characterMalevolus Krane is the M.A.I. transmutationist and opportunistic expert witness whose old void research now shapes Maine, Arthur, Hollow, and the Gravenhurst legal crisis.
characterDallas Dalton, known as Dally, was raised in a close-knit community where loyalty meant survival and family meant everything. When her mother, K’Zhara Flamehand, was taken by powerful men, Dallas carried the loss like a live coal. Now a fire djinni barbarian with the Pink Pony Girls and Kickassery Inc.
characterK'Zhara Flamehand is Dallas Dalton's fire djinni mother, an embersmith rescued from Gertie's Forge after digging an escape route and piloting Arthur's ship back to Jericha.
characterM. A. I. C. E. , self-named ENEMI, was engineered in the M. A. I. Experiments as a hexelf weapon built for chaotic supremacy. Born from void infusion and mutation design, he survived by eliminating rival alignment-coded variants and claiming command of EVILS.
characterAl Ivers, known as Facsimile, is a True Neutral human artist-merchant of Aleklot’s Rest whose workshop sits somewhere between craft, crime, and wishful mathematics. A magically inclined counterfeiter, Al produces black-market spell scrolls that he proudly claims work 90% of the time, with the remaining risk dismissed as the customer’s problem and the dice’s fault. When QUEST met him after the Ragefort road incident, he answered questions about price, legality, and reliability with the confidence of a man who has survived his own inventory. Infatuated with Jessica James and always ready to bargain, Al sells possibility cheaply—as long as nobody asks too hard what happens on a one.
characterFoulcrum — Ash Stonefist is a disciplined monk from the Temple of the Equinox Vale whose void-tentacle mutation forces him to test balance, restraint, and spiritual control against powers that may have been engineered around him. His importance to My Alchemical Romance comes through his loyalty, trauma, and unresolved origin, with active hooks around Wisdom/Charisma instability, Salvatore Mentali, Soldier, counterfeit scrying, and the revelation that his power may not truly come from the Aboleth.
characterAlexa B’Praghus, marked as Gemini ♀, is one half of the Gemini twins and a polished weapon of EVILS. Raised in aristocratic privilege, she learned that confidence could open doors, end conversations, and make cruelty look like poise.
characterGeneral — Orlandus Spokovich was a wood elf/forged VQU student from the Timber Islands whose charm, humor, and theatrical confidence made him one of Floor 3’s defining presences before the campus broke open. His murder by Albert Rallus matters because it removed the student who made rooms feel alive, turning early VQU from a place of performance, jokes, and memorable trouble into a site of public grief and factional fracture.
characterDarius, known as Grimclaw, is a Catfolk fighter forged by mercenary Violince, survivalist instinct, and the hard lesson that loyalty must be earned in blood. His supernatural senses make him a predator on any battlefield, tracking danger through darkness, movement, and fear. Once part of My Alchemical Romance, Darius has repeatedly been pulled away by a shadow self that hunts him and tempts him toward slaughter, a darkness that once made him a destroyer across dimensions. Now he seeks a simpler path back to Von Queef University, old classmates, and adventure without losing himself. Strong, direct, and more open than he once allowed, Grimclaw remains shield, claw, and unfinished warning.
characterHavyk is a half-orc, half-elf rogue from the Free Coast, raised under Orlac’s brutal doctrine and determined to become something sharper than the Violince that made her. She fled her tribe, survived alone, and found peace with Devaireaux, a gentle noble whose love gave her a life beyond bloodshed before his death tore it apart. Now fighting with Kickassery Inc. and the Pink Pony Girls, Havyk protects queer lives, breaks abusive power, and turns grief into purpose. With psychic blades, magnetic control, Chaos the raven, and a broken pocket watch ticking like a heartbeat, she does not seek permission to be kind or dangerous.
characterHollow / Alfred Rallus, formerly Kuzon, is a transformed Black Ward void manipulator tied to Kaya, Salvatore, Castro targeting, and Arthur's void-healing plan.
characterBaron von Queef is VQU's revived dhampir institutional figure and the support target Arthur and Elmyra are seeking for the next Act 5 operation.
characterEphram Glowes is a Graven Scourge alchemist formerly tied to VQU and Boost development from void runoff after the Centrum collapse.
characterMaine — M. A. I. N. E. is a Hexelf/forged survivor of the M. A. I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence of Centrum’s hidden failures.
characterMarnie Rootbarrel, known as Mycelia, is a halfling spore druid and guardian of the Glow Pools, where broken bodies, strange fungi, and arcane corruption all find their way into the soil.
characterKuovena Bravespeaker, known as Ouija, is a minotaur warlock of Von Queef University and one of the First Five, carrying the dead with them in more ways than one. Raised in the Bravespeaker tradition after the fall of the Wingkin Mountains, they inherited a spiritual lineage shaped by pact obligations, ancestral voices, and survival under pressure. Their gravespeaking lets them commune with spirits, channel the dead, and bind echoes through ritual, but Kuovena seeks more than obedience to old bargains. Chaotic Good and determined to redefine their people’s path, Ouija treats death not as an ending, but as counsel from those still waiting to be heard.
characterProfile details are still being written.
characterAlbert Rallus, known as Pinocchio, was a mighty forged monk and member of Centrum whose hunger for survival became the doctrine that destroyed him. Once shaped by experimentation and void mastery, Albert came to believe that only the strong deserved to endure.
characterFelix Anthony, known as Prototype, is the Hexelf founder and supreme figurehead of FLESH, a failed survivor of the M. A. I. experiments who turned abandonment into ideology. To his followers, he is proof that flesh must reclaim supremacy from forged bodies, constructs, and the institutions that made them.
characterSalvatore Mentali, known as Shadow King, is a soul flayer investor and criminal mastermind whose empire is built from secrets, fear, and carefully measured charm. Unlike flayers bound to the Elder’s agenda, Salvatore forged his own path through the Queefdom’s underworld, commanding spies, enforcers, informants, and debtors with psionic precision. Impeccably dressed and theatrically controlled, he treats every negotiation like a performance and every betrayal like an art form. His shadow empire seeks more than wealth; it seeks obedience. Cross him, and the mind may surrender before the body knows the war has begun.
characterNell Quiv, known as Slip, is a VQU New Student and cautious merfolk/water djinni student. In Act 5 near Root Barrel Farm, she appeared with Zetch and Ellenthyra Mew after the trio looted a cave; she objected to Jonah Subramountian’s proposal to break a legendary wand into thirds and argued it should go to whoever wanted to preserve it.
characterVala Gearsprocket, known as Toolbox, is a gnome artificer and cryptotechnologist of the Benevolent Lodge of Mystery, where unsolved hauntings meet field-tested machinery. Brilliant, eccentric, and Chaotic Good, she began building constructs in childhood and never stopped improving them. Her Witchborn technogenius lets her create small animated companions, repair equipment under pressure, and deploy “Mystery Machine” devices that turn investigation into controlled chaos. Within the Lodge, Vala provides the technological edge that ghost stories rarely expect. Some of her constructs behave beyond their design, but she insists that is only a problem after the case is solved.
characterProfile details are still being written.
characterLucian Vale, known as Vale, is a human Witchborn rogue and disgraced noble scion from the faded Vale line of Equinox Vale. With little wealth left behind his name, he sought purpose in the Abyss, where hierarchy offered the relevance his family no longer could.
characterEllenthyra Mew, known as Vigor, is a catfolk VQU New Student from the Temple of the Equinox Vale. In Act 5 near Root Barrel Farm, she appeared with Zetch and Nell Quiv after the trio looted a cave and argued over a legendary wand; she recognized Ash Stonefist from the monastery and discussed leaving the Temple while following Albert Rallus’s path from monkhood toward greater power.
characterMadame Sharza, known as Whispers-in-Smoke, is a gnoll oracle of the Sand-Shadow Caravan and a respected voice within the Smokeweavers Circle. Her divinations rise through ash, bone incense, and conjured smoke, revealing visions only to those whose destinies are tangled together. Sharza does not claim fate is fixed; she reads where lives cross, knot, and pull each other toward consequence. Travelers seek her before desert crossings, trade decisions, and dangerous bargains, though she refuses readings when the threads vanish into darkness. In caravan lands, her smoke is not entertainment. It is warning, witness, and judgment.
characterCalithea was born to a noble house below the world and cursed into the form of a medusa before she could choose what that meant. Where her twin sister Xalaethra embraced monstrosity, Calithea fled toward mercy. Blindfolded to spare others from her gaze, she hid beneath the farm that would become Rootbarrel Brewery and devoted herself to healing, peace, and the study of petrification’s cure. Gentle by choice rather than weakness, Calithea proves that a curse does not get to decide the shape of a soul.
characterXalaethra is a Neutral Evil medusa sorcerer and exiled noble slaver from the Underdark, twin sister to Calithea and everything Calithea refused to become.
characterProfile details are still being written.
characterProfile details are still being written.
characterVic Vaurr is a minotaur sanguinomancer and former Murderball player for the Stormcall StormCrows. In Act 5, he entered the active party space inside Vithyrex’s Maze while trapped in the labyrinth and searching for his missing dog.
itemControlled dose for 1 hour: +2 to Strength, Dexterity, and Charisma checks and saves; -2 to Constitution, Intelligence, and Wisdom checks and saves. When the effect ends, make a DC 13 Constitution save or gain exhaustion; the DC increases by 2 for each failed Boost comedown save within 24 hours. A green shimmer gives disadvantage on Deception checks to appear sober within 10 feet. Uncontrolled Boost vapor, gas pits, mushrooms, or contaminated atmospheres can poison rather than empower, applying the downsides without the benefits.
itemPrivate rare offensive staff designed for Maine and handled with Nora's discretion. Current draft: the staff has charges that can change a spell's damage type or cast Chromatic Orb as a bonus action. Final public name and complete stat text are still pending.
itemAn in-world text written by Maine while in Lawful custody. It is not a magical item, but it is politically volatile evidence: the book argues that Lawful institutions failed during Castro, Enemi, crime, and magical-item crises, then offers Maine's Absolute Solution as disciplined civic replacement, neighborhood defense, item-law reclamation, and popular unity under Maine's command.
itemA consumable Phoenix Feather given to Maine through Paulus Levius from Ewig. It is not rechargeable; exact trigger, timing, and rebirth effects need mechanics confirmation.
locationThe Black Ward / Experiment Fallout Index gathers the places where old research, failed containment, M.A.I. fallout, Krane records, Alfred/Hollow leads, and void-adjacent lab history stop being private files and become travel hazards.
locationWhispwoods is the Pink Pony route label inside the Whisperwoods continuity, where being lost became a rescue plan once K'Zhara's hidden tunnel from Gertie's forge toward the surrounding caves gave the group a way forward.
locationUsher Observatory is a mountain research site where scholars study stars, portals, aircraft routes, and the ways the Void has made the sky feel less like empty space and more like a map with missing warnings.