Aleklot’s Rest

Aleklot Temple

Aleklot Temple is the sacred core of Aleklot's Rest, tying green-dragon tradition, pilgrimage, item declarations, and the settlement's older temple structure into one watched holy site.

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Rumors & Reasons to Visit

Aleklot Temple welcomes pilgrims, but welcome and approval have never been the same blessing.

Nearby & Connected Places

Aleklot's Rest, Paulus Levius Cathedral / Site, Aleklotson Inn, South Aerovia

Related Pages

79 linked pages.
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X - Yebbediah Grymmeye X

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Xalaethra

Xalaethra is a Neutral Evil medusa sorcerer and exiled noble slaver from the Underdark, twin sister to Calithea and everything Calithea refused to become.

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Aleklot the Green

Aleklot the Green is the deceased dragon whose resting place became Aleklot's Rest and later a dragonborn pilgrimage site.

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Beth Burr

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Dhaz Peloshon Port

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Jessie Bial

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Jessika James

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Mahogany Mosshand

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Oguabarr

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Talbor Quist

Talbor Quist is an alive halfling associated with Stormcall and the Quist family; his imported bio needs separation from Temple Ironhoof material.

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Tylar Braun

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Scorn - Corin Scorn Slatebadge

Corin Scorn Slatebadge is a Lawful administrator assigned to magic-item declaration and attunement taxation. Formal, procedural, and backed by Zone of Truth, Corin treats recovered artifacts as civic resources rather than adventurer prizes.

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Evan Pistachio

Evan Pistachio is one of Dhaz Pelosh’s old Stormcall experiment-class peers, altered enough to carry an electric staff and terrified enough of Lawful attention to flee even from apparent rescue.

character

Sister Whiskers

Sister Whiskers is a roadside merchant dealing in cursed or Krampus-tinged wares near the road to Aleklot’s Rest. Cheerful enough to sell trouble and quick enough to escape it, she treats danger as inventory.

character

General - Falaffel Snout

General Falafelsnout was a polar bear general of the Snout/Svarsbard lineage whose remains became a grotesque symbol in the Aleklot’s Rest dragon crisis.

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Herman Winger

Herman Winger was a birdfolk dungeon guide for Aleklot’s Rest’s paid tourist dungeon economy. Professional and waiver-minded, he was accustomed to controlled dungeon packages, not the hidden master path beneath the town.

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Gumbo - Jasques Gumbeau

Gumbo is a halfling clothier and adventurer who joined the Aleklotson Inn dungeon tour alongside Jeremiah Shadowplay and My Alchemical Romance. Practical, opportunistic, and interested in exotic materials, Gumbo saw dragon parts as potential fashion resources.

character

Heathcliff

Heathcliff is a teleporting giant rat from the hidden master path beneath Aleklot’s Rest. Easily frightened but strangely useful, he teleports with whoever he treats as his current master.

character

Voiling General

The Voiling General is a Castro-linked commander encountered in the dragon lair beneath Aleklot’s Rest, coordinating void soldiers and guarding or using a living green dragon.

character

Young Green Dragon

The young green dragon beneath Aleklot’s Rest was a living dragon in an age where dragons were believed extinct, exiled, or crystal-trapped. Its presence transformed a tourist dungeon into a world-state crisis.

character

Aerobud

Aerobud is a wounded dog-like aerokinetic critter found near the alternate Bearfell road after a directed mountain gust nearly pushed the caravan off-road.

character

Eric Aleklotson

Eric Aleklotson runs or brokers the Aleklotson Inn’s paid dungeon-crawl packages, turning Aleklot’s Rest’s old pilgrimage ruins into a tiered tourist-adventure economy.

character

Thorn

Thorn is a traveling road merchant and scammer who exploited rumors of green dragons near Aleklot’s Rest by selling weak “acid resistance healing potions.”

character

Favre

Favre is a traveling merchant associated with Thorn on the road to Aleklot’s Rest, helping sell weak anti-acid concoctions under exaggerated green-dragon panic.

item

Assorted Poison Vials (Victor Set)

Several poison doses usable on weapons, ammunition, food, or traps depending on type. Exact DC and damage are table-defined per vial.

item

Boots of Sure Footing

+2 bonus to Strength (Athletics) checks made to resist being pushed, pulled, or knocked prone. +1 bonus to Strength or Dexterity saving throws against effects that would knock you prone.

item

Clean-Step Thieves' Leather

Studded leather armor, AC 13 + Dex modifier. You leave no tracks and make no sound from your footsteps on nonmagical surfaces unless you choose to. You have advantage on Dexterity (Stealth) checks made to move silently.

item

Clear Mind Token

+1 bonus to Wisdom saving throws. Once per short rest, when you fail an Intelligence, Wisdom, or Charisma saving throw, you can reroll the save and must use the new result.

item

Cloak of Shadow Steps

In dim light or darkness, you have advantage on Dexterity (Stealth) checks to hide. Once on each of your turns, after you move at least 10 feet, you can treat the next 5 feet of movement as though you were invisible; you still become visible if you attack or cast a spell. You can use your reaction to reduce the effective distance of a fall by 20 feet when calculating falling damage.

item

Flask of St. Cuthbert

Treasure container holding two standard holy water flasks. Each flask may be used as normal holy water: as an action, splash onto a creature within 5 ft or throw up to 20 ft, shattering on impact; make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. The ornate sealed steel flasks and wax seals account for any value beyond the 25 gp holy water contents.

item

Giant Temple Candles

Six giant temple candles. Each candle is 6 ft tall, 1 ft thick, weighs 100 lb, and is made of fine white wax rolled in gold dust and set with emeralds. As treasure, each candle is worth 320 gp if sold intact. As ritual components, lighting one candle during a consecration, funeral, exorcism, or temple restoration grants advantage on one Religion check made during that ritual. A candle burns for 8 hours and is consumed after one such ritual use.

item

Knife of the Cardinal Carver

+1 dagger that counts as magical. When used to stabilize a creature with a Medicine check, the check automatically succeeds and the creature regains 1 HP; this benefit can affect each creature once per long rest. As a bonus action, choose whether the dagger deals piercing, slashing, or necrotic damage until the end of your turn.

item

Minor Acid Ward Charm

After applying resistance or vulnerability, reduce acid damage you take by 1, minimum 0. This has no effect on other damage types.

item

Phoenix Feather from Ewig

A consumable Phoenix Feather given to Maine through Paulus Levius from Ewig. It is not rechargeable; exact trigger, timing, and rebirth effects need mechanics confirmation.

item

Potion of Tough Hide

When you drink this potion, for 1 hour your AC increases by 1. At the start of each of your turns, you gain 2 temporary hit points, up to a maximum of 10 temporary hit points from this potion. New temporary hit points from this potion replace any existing temporary hit points from it and do not stack.

item

Pringle Auto-Wagon Ignition Crystals

A pair of ignition crystals given by PP5 after the temple raid, used to power or restart the Pringle auto-wagon route out of Point Pringle.

item

Reinforced Voidplate Cuirass

Plate armor requiring Str 15. Base AC 18 as plate, plus an extra +1 AC for total base AC 19 before other modifiers. You gain +1 to Strength or Dexterity saving throws made to resist being pushed or knocked prone. Counts as magical armor.

item

Ring of Absorption

Reaction: when a spell of 3rd level or lower targets only you, absorb it so the spell has no effect on you and its level is stored in the ring. The ring can store up to 50 total spell levels over its lifetime, then becomes nonmagical. You can cast a stored spell using its original level, save DC, attack bonus, and casting stat, reducing stored levels by the spell's level. It cannot absorb spells above 3rd level or broad area effects unless you are the sole target.

item

Ring of Acid Resistance (Verdigris Seal Ring)

While wearing and attuned to this ring, you have resistance to acid damage.

item

Sixth Crit and Seventh Sin

Trixie's twin daggers gifted to Morgan through Paulus Levius Cathedral. Full attack, crit, curse, or paired-weapon mechanics still need confirmation.

item

Steady Step Band

+1 bonus to Dexterity (Acrobatics) checks and +1 bonus to saving throws made to avoid falling prone or falling from narrow surfaces such as ledges or ropes.

item

Victor's Well-Used Disguise Kit

Standard disguise kit with wigs, makeup, adhesives, and related supplies, used for creating or altering appearances with appropriate skill checks, usually Deception or Performance with proficiency if you have the kit.

item

Void Edge Blade

+1 longsword that counts as magical for overcoming resistance and immunity. Ash touching a Void Edge Blade also triggered a corridor vision involving Salvatore Mentali, Soldier, Oskar, and Ash's unstable void-related role.

item

Wish-Bell Ring

Consumable Wish access granted through Paulus Levius Cathedral. Exact activation text, limits, and consequences still need a dedicated mechanics pass.

location

Paulus Levius Cathedral / Site

Paulus Levius Cathedral is the Levius-linked sacred site in Aleklot's Rest where judgment, debt, slavery demands, and divine bargains became painfully literal.

location

Aleklot's Rest

Aleklot's Rest is a green-dragon pilgrimage town that now survives as equal parts sacred stop, tourist performance, dungeon lead, and QUEST artifact problem.

location

Aerovia

Aerovia is Jericha's western continental body, split in practice between South Aerovia's Queefdom-centered school, shrine, port, and fortress routes and North Aerovia's Pringle, Stormcall, frontier, and coastal systems.

location

Levius Cathedral / Site

Levius-linked tradition

location

South Aerovia

South Aerovia is anchored by the Queefdom and its satellites: VQU, the student/faculty village, Raven's Bay, Phalaxifore's Folly, Dreadport, Seaside Flats, Hazelhurst, Bearfell, Sunken Library, Verdant Vault, Pilix, Ragefort, and Aleklot's Rest.

location

South Aerovia Label

Large regions should usually be border/guide only, not single plotted cells.