
Opening the archive

Opening the archive
Aspect Codex
Wizardry is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
On this page
Wizardry has 42 powers ready for character sheets, including 18 with VTT hooks.
Power list
42 linked powers can be browsed from this aspect.
Sheet use
42 powers can sit on character sheets.
VTT hooks
18 powers have enough hooks for future VTT actions.
Gaps
No mechanics gaps were found in this aspect.
Power Readiness
Wizardry has 42 powers ready for character sheets, including 18 with VTT hooks.
Wizardry defines a character's supernatural focus, training profile, resource model, and power family. This page is structured so each separate power can become its own linked entry instead of being buried inside a character sheet.
Choose one wizard school: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. Wizardry powers with exact 5e spell names are those spells. Same name means same spell interaction.
You keep a spellbook. In Jericha, anyone can attempt a spell scroll using the scroll’s listed modifier. When you successfully use a wizard scroll, you may copy it into your spellbook if its circle is available to you.
Learn one 1st-level wizard spell from your chosen school. You cast it as that spell using INT and Charges. If you already know one, learn another qualifying school spell.
You may copy one 1st-level wizard spell from a spell scroll you successfully use. The scroll still uses its listed modifier when cast from the scroll; copied spells use your Wizardry INT.
Recover expended Charges through study and disciplined breathing. Regain Charges equal to your proficiency bonus plus your INT modifier, minimum 1.
Your chosen-school spells of 1st level or lower are focused. You gain +1 to spell attack rolls and save DCs for them, and advantage on concentration saves to maintain them.
Learn one 2nd-level wizard spell from your chosen school. You cast it as that spell using INT and Charges.
You may copy one 2nd-level wizard spell from a spell scroll you successfully use. The scroll keeps its listed modifier; the copied spell uses INT.
You may cast wizard spells with the ritual tag from your spellbook as rituals if their level is no higher than your Wizardry tier, even if they are not currently prepared.
Your School Focus applies to chosen-school spells of 2nd level or lower.
Learn one 3rd-level wizard spell from your chosen school. Abjuration wizards may choose Counterspell or Dispel Magic here.
You may copy one 3rd-level wizard spell from a spell scroll you successfully use. This can include Counterspell if the scroll is found and successfully used.
When you make an ability check to identify, resist, interrupt, or unravel a spell or magical effect, add your School Focus bonus if the effect belongs to your chosen school or is being countered by one of your chosen-school spells.
Your School Focus applies to chosen-school spells of 3rd level or lower.
Learn one 4th-level wizard spell from your chosen school. You cast it as that spell using INT and Charges.
You may copy one 4th-level wizard spell from a spell scroll you successfully use.
Choose one Wizardry spell in your spellbook. When you finish a long rest, you may replace it with another Wizardry spell in your spellbook of the same level or lower.
Your School Focus applies to chosen-school spells of 4th level or lower.
Learn one 5th-level wizard spell from your chosen school. You cast it as that spell using INT and Charges.
You may copy one 5th-level wizard spell from a spell scroll you successfully use.
Your spellbook becomes easier to grow. When you learn a Wizardry power that grants a school spell, you may also record one lower-level spell from the same school if available.
Your School Focus applies to chosen-school spells of 5th level or lower.
Learn one 6th-level wizard spell from your chosen school. You cast it as that spell using INT and Charges.
You may copy one 6th-level wizard spell from a spell scroll you successfully use.
You cast Contingency as the spell, using INT and Charges.
Your School Focus applies to chosen-school spells of 6th level or lower.
Learn one 7th-level wizard spell from your chosen school. You cast it as that spell using INT and Charges.
You may copy one 7th-level wizard spell from a spell scroll you successfully use.
You cast Simulacrum as the spell, using INT and Charges.
Your School Focus applies to chosen-school spells of 7th level or lower.
Learn one 8th-level wizard spell from your chosen school. You cast it as that spell using INT and Charges.
You may copy one 8th-level wizard spell from a spell scroll you successfully use.
You cast Antimagic Field as the spell, using INT and Charges.
Your School Focus applies to chosen-school spells of 8th level or lower.
Learn one 9th-level wizard spell from your chosen school. You cast it as that spell using INT and Charges.
You may copy one 9th-level wizard spell from a spell scroll you successfully use.
You cast Time Stop as the spell, using INT and Charges.
Your School Focus applies to chosen-school spells of 9th level or lower.
Your chosen school is perfected. Your School Focus bonus becomes +2 for one chosen-school spell you know, selected whenever you finish a long rest.
Choose one chosen-school spell of 5th level or lower in your spellbook. You cast it without spending Charges. You may change the signature spell after a long rest.
You cast Wish as the spell, using INT and Charges. The GM resolves stress, backlash, and reality limits normally.
Declare a mythic work of wizardry tied to your spellbook, school, VQU thesis, forbidden scroll, ancient spell, archmage duel, or magical institution. It can be opposed only by Tier 10 wizardry, divine intervention, artifact protection, or a story condition.