Wizardry
Wizardry shapes a character's supernatural focus, training, and power set.
Power index
Wizardry Powers
42 powers, grouped by tier. The rules needed for quick reference are shown directly in each row.
Tier 0
2
Choose one wizard school: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. Wizardry powers with exact 5e spell names are those spells. Same name means same spell interaction.
- Action
- Passive
- Use
- At-Will
- Range
- Self
- Duration
- Permanent
- Type
- Wizardry / School

You keep a spellbook. In Jericha, anyone can attempt a spell scroll using the scroll’s listed modifier. When you successfully use a wizard scroll, you may copy it into your spellbook if its circle is available to you.
- Action
- Passive
- Use
- At-Will
- Range
- Self
- Duration
- Permanent
- Effect
- Spellbook
- Type
- Wizardry / Scrolls
Tier 1
4
Recover expended Charges through study and disciplined breathing. Regain Charges equal to your proficiency bonus plus your INT modifier, minimum 1.
- Action
- 10 Minutes
- Use
- 1/Long Rest
- Range
- Self
- Duration
- Instant
- Effect
- PB + INT
- Type
- Recovery

Learn one 1st-level wizard spell from your chosen school. You cast it as that spell using INT and Charges. If you already know one, learn another qualifying school spell.
- Action
- Action
- Use
- At-Will
- Range
- Varies
- Duration
- Varies
- Effect
- Varies
- Type
- Spell / School
- Roll
- Varies
- Save
- Varies

You may copy one 1st-level wizard spell from a spell scroll you successfully use. The scroll still uses its listed modifier when cast from the scroll; copied spells use your Wizardry INT.
- Action
- Passive
- Use
- At-Will
- Range
- Self
- Duration
- Permanent
- Effect
- 1 spell
- Type
- Scroll / Wizardry

Your chosen-school spells of 1st level or lower are focused. You gain +1 to spell attack rolls and save DCs for them, and advantage on concentration saves to maintain them.
- Action
- Passive
- Use
- At-Will
- Range
- Self
- Duration
- Permanent
- Effect
- 1
- Type
- Focus / School
- Roll
- Attack
Tier 2
4
You may cast wizard spells with the ritual tag from your spellbook as rituals if their level is no higher than your Wizardry tier, even if they are not currently prepared.
- Action
- Passive
- Use
- At-Will
- Range
- Self
- Duration
- Permanent
- Effect
- Rituals
- Type
- Wizardry / Ritual

Your School Focus applies to chosen-school spells of 2nd level or lower.
- Action
- Passive
- Use
- At-Will
- Range
- Self
- Duration
- Permanent
- Effect
- 1
- Type
- Focus / School
- Roll
- Attack

Learn one 2nd-level wizard spell from your chosen school. You cast it as that spell using INT and Charges.
- Action
- Action
- Use
- At-Will
- Range
- Varies
- Duration
- Varies
- Effect
- Varies
- Type
- Spell / School
- Roll
- Varies
- Save
- Varies

You may copy one 2nd-level wizard spell from a spell scroll you successfully use. The scroll keeps its listed modifier; the copied spell uses INT.
- Action
- Passive
- Use
- At-Will
- Range
- Self
- Duration
- Permanent
- Effect
- 1 spell
- Type
- Scroll / Wizardry
Tier 3
4
When you make an ability check to identify, resist, interrupt, or unravel a spell or magical effect, add your School Focus bonus if the effect belongs to your chosen school or is being countered by one of your chosen-school spells.
- Action
- Reaction
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Instant
- Effect
- +1
- Type
- Wizardry / Reaction

Your School Focus applies to chosen-school spells of 3rd level or lower.
- Action
- Passive
- Use
- At-Will
- Range
- Self
- Duration
- Permanent
- Effect
- +1
- Type
- Focus / School
- Roll
- Attack

Learn one 3rd-level wizard spell from your chosen school. Abjuration wizards may choose Counterspell or Dispel Magic here.
- Action
- Action
- Use
- At-Will
- Range
- Varies
- Duration
- Varies
- Effect
- Varies
- Type
- Spell / School
- Roll
- Varies
- Save
- Varies

You may copy one 3rd-level wizard spell from a spell scroll you successfully use. This can include Counterspell if the scroll is found and successfully used.
- Action
- Passive
- Use
- At-Will
- Range
- Self
- Duration
- Permanent
- Effect
- 1 spell
- Type
- Scroll / Wizardry
Tier 4
4
Learn one 4th-level wizard spell from your chosen school. You cast it as that spell using INT and Charges.
- Action
- Action
- Use
- At-Will
- Range
- Varies
- Duration
- Varies
- Effect
- Varies
- Type
- Spell / School
- Roll
- Varies
- Save
- Varies

You may copy one 4th-level wizard spell from a spell scroll you successfully use.
- Action
- Passive
- Use
- At-Will
- Range
- Self
- Duration
- Permanent
- Effect
- 1 spell
- Type
- Scroll / Wizardry

Choose one Wizardry spell in your spellbook. When you finish a long rest, you may replace it with another Wizardry spell in your spellbook of the same level or lower.
- Action
- Passive
- Use
- At-Will
- Range
- Self
- Duration
- Permanent
- Effect
- 1 spell
- Type
- Wizardry / Preparation

Your School Focus applies to chosen-school spells of 4th level or lower.
- Action
- Passive
- Use
- At-Will
- Range
- Self
- Duration
- Permanent
- Effect
- 1
- Type
- Focus / School
- Roll
- Attack
Tier 5
4
Learn one 5th-level wizard spell from your chosen school. You cast it as that spell using INT and Charges.
- Action
- Action
- Use
- At-Will
- Range
- Varies
- Duration
- Varies
- Effect
- Varies
- Type
- Spell / School
- Roll
- Varies
- Save
- Varies

You may copy one 5th-level wizard spell from a spell scroll you successfully use.
- Action
- Passive
- Use
- At-Will
- Range
- Self
- Duration
- Permanent
- Effect
- 1 spell
- Type
- Scroll / Wizardry

Your School Focus applies to chosen-school spells of 5th level or lower.
- Action
- Passive
- Use
- At-Will
- Range
- Self
- Duration
- Permanent
- Effect
- 1
- Type
- Focus / School
- Roll
- Attack

Your spellbook becomes easier to grow. When you learn a Wizardry power that grants a school spell, you may also record one lower-level spell from the same school if available.
- Action
- Passive
- Use
- At-Will
- Range
- Self
- Duration
- Permanent
- Effect
- Bonus spell
- Type
- Wizardry / Spellbook
Tier 6
4
You cast Contingency as the spell, using INT and Charges.
- Action
- 10 Minutes
- Use
- 1/Long Rest
- Range
- Self
- Duration
- 10 Days
- Effect
- Varies
- Type
- Evocation

Your School Focus applies to chosen-school spells of 6th level or lower.
- Action
- Passive
- Use
- At-Will
- Range
- Self
- Duration
- Permanent
- Effect
- 1
- Type
- Focus / School
- Roll
- Attack

Learn one 6th-level wizard spell from your chosen school. You cast it as that spell using INT and Charges.
- Action
- Action
- Use
- At-Will
- Range
- Varies
- Duration
- Varies
- Effect
- Varies
- Type
- Spell / School
- Roll
- Varies
- Save
- Varies

You may copy one 6th-level wizard spell from a spell scroll you successfully use.
- Action
- Passive
- Use
- At-Will
- Range
- Self
- Duration
- Permanent
- Effect
- 1 spell
- Type
- Scroll / Wizardry
Tier 7
4
Your School Focus applies to chosen-school spells of 7th level or lower.
- Action
- Passive
- Use
- At-Will
- Range
- Self
- Duration
- Permanent
- Effect
- 1
- Type
- Focus / School
- Roll
- Attack

Learn one 7th-level wizard spell from your chosen school. You cast it as that spell using INT and Charges.
- Action
- Action
- Use
- At-Will
- Range
- Varies
- Duration
- Varies
- Effect
- Varies
- Type
- Spell / School
- Roll
- Varies
- Save
- Varies

You may copy one 7th-level wizard spell from a spell scroll you successfully use.
- Action
- Passive
- Use
- At-Will
- Range
- Self
- Duration
- Permanent
- Effect
- 1 spell
- Type
- Scroll / Wizardry

You cast Simulacrum as the spell, using INT and Charges.
- Action
- 12 Hours
- Use
- 1/Long Rest
- Range
- Touch
- Duration
- Until Dispelled
- Effect
- Duplicate
- Type
- Illusion
Tier 8
4
You cast Antimagic Field as the spell, using INT and Charges.
- Action
- Action
- Use
- 1/Long Rest
- Range
- Self (10 ft.)
- Duration
- Concentration, 1 Hour
- Effect
- 10 ft.
- Type
- Abjuration

Learn one 8th-level wizard spell from your chosen school. You cast it as that spell using INT and Charges.
- Action
- Action
- Use
- At-Will
- Range
- Varies
- Duration
- Varies
- Effect
- Varies
- Type
- Spell / School
- Roll
- Varies
- Save
- Varies

You may copy one 8th-level wizard spell from a spell scroll you successfully use.
- Action
- Passive
- Use
- At-Will
- Range
- Self
- Duration
- Permanent
- Effect
- 1 spell
- Type
- Scroll / Wizardry

Your School Focus applies to chosen-school spells of 8th level or lower.
- Action
- Passive
- Use
- At-Will
- Range
- Self
- Duration
- Permanent
- Effect
- 1
- Type
- Focus / School
- Roll
- Attack
Tier 9
4
Learn one 9th-level wizard spell from your chosen school. You cast it as that spell using INT and Charges.
- Action
- Action
- Use
- At-Will
- Range
- Varies
- Duration
- Varies
- Effect
- Varies
- Type
- Spell / School
- Roll
- Varies
- Save
- Varies

You may copy one 9th-level wizard spell from a spell scroll you successfully use.
- Action
- Passive
- Use
- At-Will
- Range
- Self
- Duration
- Permanent
- Effect
- 1 spell
- Type
- Scroll / Wizardry

Your School Focus applies to chosen-school spells of 9th level or lower.
- Action
- Passive
- Use
- At-Will
- Range
- Self
- Duration
- Permanent
- Effect
- 1
- Type
- Focus / School
- Roll
- Attack

You cast Time Stop as the spell, using INT and Charges.
- Action
- Action
- Use
- 1/Long Rest
- Range
- Self
- Duration
- Instant
- Effect
- 1d4+1 turns
- Type
- Transmutation
Tier 10
4
Your chosen school is perfected. Your School Focus bonus becomes +2 for one chosen-school spell you know, selected whenever you finish a long rest.
- Action
- Passive
- Use
- At-Will
- Range
- Self
- Duration
- Permanent
- Effect
- 2
- Type
- Wizardry / Thesis
- Roll
- Attack

Declare a mythic work of wizardry tied to your spellbook, school, VQU thesis, forbidden scroll, ancient spell, archmage duel, or magical institution. It can be opposed only by Tier 10 wizardry, divine intervention, artifact protection, or a story condition.
- Action
- Action
- Use
- 1/Ever
- Range
- Self
- Duration
- Until Resolved
- Effect
- Unique
- Type
- Wizardry / Story
- Roll
- Varies
- Save
- Varies

Choose one chosen-school spell of 5th level or lower in your spellbook. You cast it without spending Charges. You may change the signature spell after a long rest.
- Action
- Action
- Use
- 1/Long Rest
- Range
- Varies
- Duration
- Varies
- Effect
- Free cast
- Type
- Wizardry / Signature
- Roll
- Varies
- Save
- Varies

You cast Wish as the spell, using INT and Charges. The GM resolves stress, backlash, and reality limits normally.
- Action
- Action
- Use
- 1/Long Rest
- Range
- Self
- Duration
- Instant
- Effect
- Varies
- Type
- Conjuration
