Aspect Codex
Wizardry
Wizardry is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
What This Aspect Does
Wizardry defines a character's supernatural focus, training profile, resource model, and power family. This page is structured so each separate power can become its own linked entry instead of being buried inside a character sheet.
Power Links
Chosen School
Choose one wizard school: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. Wizardry powers with exact 5e spell names are those spells. Same name means same spell interaction.
Spellbook & Scrollcraft
You keep a spellbook. In Jericha, anyone can attempt a spell scroll using the scroll’s listed modifier. When you successfully use a wizard scroll, you may copy it into your spellbook if its circle is available to you.
First-Circle School Spell
Learn one 1st-level wizard spell from your chosen school. You cast it as that spell using INT and Charges. If you already know one, learn another qualifying school spell.
First-Circle Scroll Spell
You may copy one 1st-level wizard spell from a spell scroll you successfully use. The scroll still uses its listed modifier when cast from the scroll; copied spells use your Wizardry INT.
Arcane Recovery
Recover expended Charges through study and disciplined breathing. Regain Charges equal to your proficiency bonus plus your INT modifier, minimum 1.
School Focus I
Your chosen-school spells of 1st level or lower are focused. You gain +1 to spell attack rolls and save DCs for them, and advantage on concentration saves to maintain them.
Second-Circle School Spell
Learn one 2nd-level wizard spell from your chosen school. You cast it as that spell using INT and Charges.
Second-Circle Scroll Spell
You may copy one 2nd-level wizard spell from a spell scroll you successfully use. The scroll keeps its listed modifier; the copied spell uses INT.
Ritual Preparation
You may cast wizard spells with the ritual tag from your spellbook as rituals if their level is no higher than your Wizardry tier, even if they are not currently prepared.
School Focus II
Your School Focus applies to chosen-school spells of 2nd level or lower.
Third-Circle School Spell
Learn one 3rd-level wizard spell from your chosen school. Abjuration wizards may choose Counterspell or Dispel Magic here.
Third-Circle Scroll Spell
You may copy one 3rd-level wizard spell from a spell scroll you successfully use. This can include Counterspell if the scroll is found and successfully used.
Arcane Rebuttal
When you make an ability check to identify, resist, interrupt, or unravel a spell or magical effect, add your School Focus bonus if the effect belongs to your chosen school or is being countered by one of your chosen-school spells.
School Focus III
Your School Focus applies to chosen-school spells of 3rd level or lower.
Fourth-Circle School Spell
Learn one 4th-level wizard spell from your chosen school. You cast it as that spell using INT and Charges.
Fourth-Circle Scroll Spell
You may copy one 4th-level wizard spell from a spell scroll you successfully use.
Prepared Thesis
Choose one Wizardry spell in your spellbook. When you finish a long rest, you may replace it with another Wizardry spell in your spellbook of the same level or lower.
School Focus IV
Your School Focus applies to chosen-school spells of 4th level or lower.
Fifth-Circle School Spell
Learn one 5th-level wizard spell from your chosen school. You cast it as that spell using INT and Charges.
Fifth-Circle Scroll Spell
You may copy one 5th-level wizard spell from a spell scroll you successfully use.
Spellbook Expansion
Your spellbook becomes easier to grow. When you learn a Wizardry power that grants a school spell, you may also record one lower-level spell from the same school if available.
School Focus V
Your School Focus applies to chosen-school spells of 5th level or lower.
Sixth-Circle School Spell
Learn one 6th-level wizard spell from your chosen school. You cast it as that spell using INT and Charges.
Sixth-Circle Scroll Spell
You may copy one 6th-level wizard spell from a spell scroll you successfully use.
Contingency
You cast Contingency as the spell, using INT and Charges.
School Focus VI
Your School Focus applies to chosen-school spells of 6th level or lower.
Seventh-Circle School Spell
Learn one 7th-level wizard spell from your chosen school. You cast it as that spell using INT and Charges.
Seventh-Circle Scroll Spell
You may copy one 7th-level wizard spell from a spell scroll you successfully use.
Simulacrum
You cast Simulacrum as the spell, using INT and Charges.
School Focus VII
Your School Focus applies to chosen-school spells of 7th level or lower.
Eighth-Circle School Spell
Learn one 8th-level wizard spell from your chosen school. You cast it as that spell using INT and Charges.
Eighth-Circle Scroll Spell
You may copy one 8th-level wizard spell from a spell scroll you successfully use.
Antimagic Field
You cast Antimagic Field as the spell, using INT and Charges.
School Focus VIII
Your School Focus applies to chosen-school spells of 8th level or lower.
Ninth-Circle School Spell
Learn one 9th-level wizard spell from your chosen school. You cast it as that spell using INT and Charges.
Ninth-Circle Scroll Spell
You may copy one 9th-level wizard spell from a spell scroll you successfully use.
Time Stop
You cast Time Stop as the spell, using INT and Charges.
School Focus IX
Your School Focus applies to chosen-school spells of 9th level or lower.
Archwizard's Thesis
Your chosen school is perfected. Your School Focus bonus becomes +2 for one chosen-school spell you know, selected whenever you finish a long rest.
Signature School Spell
Choose one chosen-school spell of 5th level or lower in your spellbook. You cast it without spending Charges. You may change the signature spell after a long rest.
Wish
You cast Wish as the spell, using INT and Charges. The GM resolves stress, backlash, and reality limits normally.
Grand Grimoire
Declare a mythic work of wizardry tied to your spellbook, school, VQU thesis, forbidden scroll, ancient spell, archmage duel, or magical institution. It can be opposed only by Tier 10 wizardry, divine intervention, artifact protection, or a story condition.
Characters With This Aspect
No character is linked to this aspect yet.