Force Projection
Force Projection shapes a character's supernatural focus, training, and power set.
Power index
Force Projection Powers
42 powers, grouped by tier. The rules needed for quick reference are shown directly in each row.
Tier 0
2
Make a ranged power attack against one creature within range. On a hit, the target takes 4 (1d8) force damage.
- Action
- Action
- Use
- At-Will
- Range
- 90 ft.
- Duration
- Instant
- Effect
- 1d8
- Type
- Force
- Roll
- Attack

Create a momentary circle of spectral blades. Creatures of your choice in the emanation must make a DEX save, taking 4 (1d6) force damage on a failed save.
- Action
- Action
- Use
- At-Will
- Range
- Self (5 ft.)
- Duration
- Instant
- Effect
- 1d6
- Type
- Force
- Save
- DEX
Tier 1
4
Choose one creature or unattended object within range. A creature must make a STR save or be pushed up to 15 ft. away from you. An unattended object weighing no more than 100 pounds is pushed automatically.
- Action
- Action
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Instant
- Effect
- 15 ft.
- Type
- Force
- Save
- STR

Create three darts of force. Each dart hits one creature you can see within range and deals 1d4 + 1 force damage. The darts may strike one target or several.
- Action
- Action
- Use
- At-Will
- Range
- 120 ft.
- Duration
- Instant
- Effect
- 1d4 + 1
- Type
- Force

When a creature you can see within range moves or is hit by an attack, move it 5 ft. to an unoccupied space you can see. An unwilling creature must make a STR save to resist.
Tier 2
4
Choose one creature or unattended object within range. A creature must make a STR save, taking 10 (3d6) force damage and being pulled up to 15 ft. toward you on a failed save, or half damage with no pull on a success.
- Action
- Action
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Instant
- Effect
- 3d6
- Type
- Force
- Save
- STR

When a creature you can see within range moves at least 10 ft., it must make a DEX save or fall prone and take force damage equal to your INT modifier.
- Action
- Reaction
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Instant
- Effect
- INT
- Type
- Force
- Save
- DEX

Choose one door, container, lock, set of manacles, or other object within range that prevents access. One mundane lock, bar, or latch opens. If the object is magically sealed, suppress that seal until the start of your next turn.
Tier 3
4
Make ranged power attacks against up to three creatures you can see within range. On a hit, a target takes 13 (3d8) force damage.
- Action
- Action
- Use
- At-Will
- Range
- 120 ft.
- Duration
- Instant
- Effect
- 3d8
- Type
- Force
- Roll
- Attack

Choose one creature within range. The target must make a STR save or be restrained by projected force until the start of your next turn. A restrained target takes force damage equal to your INT modifier at the start of its turn.
- Action
- Action
- Use
- At-Will
- Range
- 60 ft.
- Duration
- 1 Round
- Effect
- INT
- Type
- Force
- Save
- STR

Unleash pressure in a cone. Creatures in the cone must make a CON save, taking 21 (6d6) force damage on a failed save, or half as much on a success. On a failed save, a creature is pulled 15 ft. toward you or pushed 15 ft. away from you, your choice.
Tier 4
4
When you take damage from a creature within range, reduce the damage by 4d6 + your INT modifier. The attacker must make a CON save, taking force damage equal to the damage reduced on a failed save, or half as much on a success.
- Action
- Reaction
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Instant
- Effect
- 4d6 + INT
- Type
- Force / Reduction
- Save
- CON

Conjure an invisible spectral watchdog in an unoccupied space within range. It is intangible and invulnerable. When a hostile Small or larger creature enters within 30 ft. without speaking a password you choose, the hound barks. At the start of each of your turns, one enemy within 5 ft. of the hound must make a DEX save, taking 18 (4d8) force damage on a failed save.
- Action
- Action
- Use
- At-Will
- Range
- 30 ft.
- Duration
- 8 Hours
- Effect
- 4d8
- Type
- Force
- Save
- DEX

Tier 5
4
The next melee weapon attack or unarmed strike you hit with before the effect ends deals an extra 27 (5d10) force damage. If this reduces the target to 50 hit points or fewer, it must make a CHA save or be transported to a harmless demiplane until the effect ends.
- Action
- Bonus Action
- Use
- At-Will
- Range
- Self
- Duration
- Concentration, 1 Minute
- Effect
- 5d10
- Type
- Force
- Roll
- Attack
- Save
- CHA

Choose one Large or smaller creature within range. It must make a STR save, taking 36 (8d8) force damage and becoming restrained until the start of your next turn on a failed save, or half damage with no restraint on a success.
- Action
- Action
- Use
- At-Will
- Range
- 90 ft.
- Duration
- 1 Round
- Effect
- 8d8
- Type
- Force
- Save
- STR

Tier 6
4
Force erupts in a 90-ft. long, 10-ft. wide line. Creatures in the line must make a STR save, taking 44 (8d10) force damage on a failed save, or half as much on a success. On a failed save, a creature is pushed 30 ft.
- Action
- Action
- Use
- At-Will
- Range
- Self (90-ft. line)
- Duration
- Instant
- Effect
- 8d10
- Type
- Force
- Save
- STR

Your Force Projection powers ignore resistance to force damage. Once per turn when you deal force damage, move the damaged creature 5 ft. to an unoccupied space you can see.
- Action
- Passive
- Use
- At-Will
- Range
- Self
- Duration
- Permanent
- Effect
- 5 ft.
- Type
- Force

For the duration, once per turn when you hit with a weapon attack, unarmed strike, or Force Projection power, add your INT modifier to the damage roll and push the target 5 ft.
Tier 7
4
Choose one creature within range. The target must make a CHA save, taking 49 (9d10) force damage on a failed save, or half as much on a success. On a failed save, if the target has 50 hit points or fewer after the damage, it is banished to a harmless demiplane until the end of its next turn.
- Action
- Action
- Use
- At-Will
- Range
- 150 ft.
- Duration
- Instant
- Effect
- 9d10
- Type
- Force
- Save
- CHA

Create an invisible force sentinel in an unoccupied space within range. Once per round when a hostile creature starts its turn within 15 ft. of the sentinel, the creature must make a DEX save, taking 31 (7d8) force damage on a failed save.
- Action
- Action
- Use
- At-Will
- Range
- 90 ft.
- Duration
- 10 Minutes
- Effect
- 7d8
- Type
- Force
- Save
- DEX

Tier 8
4For the duration, you have resistance to force damage, your Force Projection powers ignore force resistance, and once per turn when you deal force damage, add your INT modifier to one damage roll.
- Action
- Bonus Action
- Use
- At-Will
- Range
- Self
- Duration
- 1 Minute
- Effect
- INT
- Type
- Force / Resistance

When a creature you can see within range succeeds on a saving throw against one of your Force Projection powers, force it to reroll the save and use the lower result.
- Action
- Reaction
- Use
- At-Will
- Range
- 120 ft.
- Duration
- Instant
- Effect
- Reroll
- Type
- Force

Choose one Huge or smaller creature within range. The target must make a STR save, taking 55 (10d10) force damage and becoming restrained until the start of your next turn on a failed save, or half damage with no restraint on a success.
Tier 9
4
Choose one creature or object within range. It must make a STR save, taking 66 (12d10) force damage on a failed save, or half as much on a success. An object reduced to 0 hit points by this power is destroyed.
- Action
- Action
- Use
- At-Will
- Range
- 300 ft.
- Duration
- Instant
- Effect
- 12d10
- Type
- Force
- Save
- STR

The next melee weapon attack or unarmed strike you hit with before the effect ends deals an extra 66 (12d10) force damage. If the target has 100 hit points or fewer after the damage, it must make a CHA save or be banished to a harmless demiplane until the effect ends.
- Action
- Bonus Action
- Use
- 1/Long Rest
- Range
- Self
- Duration
- 1 Minute
- Effect
- 12d10
- Type
- Force
- Roll
- Attack
- Save
- CHA

Tier 10
4
Create ten darts of absolute force. Each dart hits a creature you can see within range and deals 10 force damage. Darts may strike one target or several, and the damage ignores resistance and immunity.
- Action
- Action
- Use
- 1/Long Rest
- Range
- 300 ft.
- Duration
- Instant
- Effect
- 10 each
- Type
- Force

For the duration, once on each of your turns when you use a Force Projection power, you may make one additional ranged power attack against a creature within 120 ft. On a hit, it takes 27 (6d8) force damage.
- Action
- Bonus Action
- Use
- At-Will
- Range
- Self
- Duration
- 1 Minute
- Effect
- 6d8
- Type
- Force
- Roll
- Attack

When a creature you can see within range takes damage, fails a saving throw, or is moved against its will, impose projected force. Reduce the damage to 0, turn the failed save into a success, or redirect the movement up to 60 ft. to an unoccupied space you can see.










