Aspect Codex

Acid Generation

Acid Generation is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.

Acid GenerationSpellcastingChargesNature

What This Aspect Does

Acid Generation defines a character's supernatural focus, training profile, resource model, and power family. This page is structured so each separate power can become its own linked entry instead of being buried inside a character sheet.

Power Links

42 separate powersReusable by characters, items, curses, and locations
Tier 0ActionAt-Will

Acid Spit

Spit a sharp thread of acid at one creature or object within range. Make a ranged power attack. On a hit, the target takes acid damage and fragile unattended material may be pitted or scarred.

Tier 0Bonus ActionAt-Will

Corrosive Touch

Secrete acid across your hand, weapon, or natural strike. The next melee hit you make before the end of your turn deals extra acid damage; unattended objects may be etched or weakened.

Tier 1ActionAt-Will

Acrid Orb

Fling an orb of acid gel at one creature within range. Make a ranged power attack. On a hit, the target takes acid damage and one nearby creature must make a DEX save or take splash damage.

Tier 1ActionAt-Will

Caustic Brew

Spray a stream of acid in a line. Creatures in the line make a DEX save or are coated in acid, taking acid damage at the start of each turn until washed or scraped away.

Tier 1ReactionAt-Will

Slick Escape

When a creature makes an opportunity attack against you or grapples you, exude slick acid. The triggering roll has disadvantage and you may move up to 10 ft. without provoking from that creature.

Tier 1ActionAt-Will

Corrode Object

Touch one unattended nonmagical object. Metal, wood, leather, cloth, paper, rope, bone, or similar material is corroded or dissolved up to a 1-ft. cube.

Tier 2Bonus ActionAt-Will

Acid Coating

Coat one weapon, natural weapon, or small object you touch with acid. The next hit before the duration ends deals extra acid damage and visibly pits mundane gear.

Tier 2ActionAt-Will

Minor Acid Arrow

Fire an arrow of condensed acid at one target. Make a ranged power attack. On a hit, the target takes acid damage immediately and again at the end of its next turn.

Tier 2ActionAt-Will

Caustic Grip

Your hand secretes sticky burning acid. Make a melee power attack; on a hit the target takes acid damage and is restrained in your acidic grip until it escapes.

Tier 2ReactionAt-Will

Corrode Metal

When a nonmagical metal weapon hits you, corrode it. The weapon takes a cumulative penalty to damage rolls until repaired; mundane ammunition is destroyed after impact.

Tier 3PassiveAt-Will

Alchemical Adept

Treat 1s on acid damage dice you roll as 2s. Your Acid Generation powers deal extra damage to objects and structures.

Tier 3Bonus ActionAt-Will

Fetid Blade

Coat one weapon in acidic venom. Until the effect ends, hits deal extra acid damage, and once per turn a hit can force a CON save or poison the target briefly.

Tier 3PassiveAt-Will

Oozing Grasp

Your body secretes adhesive acid when you grapple. A creature grappled by you takes acid damage at the start of each of its turns, and you have advantage to maintain the grapple.

Tier 3ActionAt-Will

Corrosive Blast

A spew of acid erupts from your hands. Creatures in the cone make a DEX save, taking acid damage on a failure or half on a success. Fragile unattended objects take the damage automatically.

Tier 4ActionAt-Will

Corrosive Burst

Acid bursts outward from you. Creatures of your choice in range make a DEX save, taking acid damage and suffering item corrosion on a failed save, or half damage only on a success.

Tier 4ActionAt-Will

Vitriol Ichor

Choose a creature with natural armor or armor. It must make a CON save or its protection begins to dissolve for the duration, lowering its effective defense until it saves.

Tier 4ActionAt-Will

Caustic Pool

Create a pool of hissing acid in a 20-ft. radius. The area is difficult terrain, and creatures entering or starting there make a DEX save or take acid damage.

Tier 4ActionAt-Will

Glass-Eater Bloom

A glowing seed of acid streaks to a point and blooms into a 20-ft. radius sphere. Creatures in the area make a DEX save, taking acid damage now and again at the end of their next turn on a failure.

Tier 5ActionAt-Will

Acid Trap

Create a hidden acid patch on a surface. When triggered, it erupts in a 10-ft. radius, damaging creatures and leaving acidic difficult terrain for 1 minute.

Tier 5Bonus ActionAt-Will

Corrosive Armor

Form an acidic hide. You gain +2 AC, and creatures that hit you with melee attacks take acid damage and risk corroding mundane weapons.

Tier 5ActionAt-Will

Vitriolic Wave

Expel a surging wave of acid. Creatures in the cone make a DEX save, taking acid damage on a failure or half on a success; the ground becomes difficult terrain briefly.

Tier 5ActionAt-Will

Acid Rain

Acid rain falls in a 40-ft. radius cylinder. The area is lightly obscured and difficult terrain; creatures entering or starting there take acid damage and may fall prone.

Tier 6ReactionAt-Will

Corrosive Reprisal

When a creature hits you with an attack, spray retaliatory acid. The attacker makes a DEX save, taking acid damage and risking item corrosion on a failure.

Tier 6ActionAt-Will

Oozing Minion

Summon a corrosive Oozeling in an unoccupied space. It obeys your commands and collapses into inert acid when the effect ends.

Tier 6ActionAt-Will

Dissolving Field

Create a field of corrosive vapor in a 30-ft. radius. Creatures entering or starting there make a CON save or take acid damage and cannot regain hit points until your next turn.

Tier 6ActionAt-Will

Total Solvent

Touch an unattended object, material mass, or structure section no larger than a 10-ft. cube. It takes heavy acid damage automatically and may collapse or breach.

Tier 7PassiveAt-Will

Corrosive Shell

Your body secretes a dense corrosive shell. You resist mundane weapon damage, and mundane melee weapons that strike you suffer corrosion.

Tier 7ActionAt-Will

Melting Presence

You radiate corrosive vapor and dripping acid. Chosen creatures entering or starting in the emanation make DEX saves or take acid damage and suffer item corrosion.

Tier 7Bonus ActionAt-Will

Ooze Form

Become semi-liquid acid. You squeeze through tiny spaces, resist mundane weapon damage, and damage creatures the first time you move through their space each turn.

Tier 7ActionAt-Will

Acidic Assimilation

Choose a creature affected by your acid or standing in acid. It makes a CON save, taking heavy acid damage. If reduced to 0 hit points, it dissolves into a temporary acid pool.

Tier 8ActionAt-Will

Caustic Mire

Create a 40-ft. radius mire of acid. The area is difficult terrain and lightly obscured. Creatures entering or starting there make DEX saves or take acid damage and have speed reduced to 0 briefly.

Tier 8ActionAt-Will

Greater Oozing Minion

Summon a greater corrosive ooze appropriate for Tier 8 play. It is friendly to you, obeys commands, and collapses into inert acid when the effect ends.

Tier 8ActionAt-Will

Dissolve Structure

Choose a nonmagical object, wall, floor, ceiling, or structure section no larger than a 20-ft. cube. It takes massive acid damage automatically and may create a collapse hazard.

Tier 8Bonus ActionAt-Will

Vitriolic Body

Your blood and skin become unstable acid. You are immune to acid, resist mundane weapon damage, and creatures that hit you in melee take acid damage.

Tier 9ActionAt-Will

Dissolution Ray

Release a beam of concentrated acid at one creature, object, or structure. A creature makes a CON save, taking massive acid damage; unattended objects take the damage automatically.

Tier 9ActionAt-Will

Corrosive Cataclysm

Acid erupts across a 40-ft. radius sphere. Creatures make DEX saves, taking heavy acid damage and risking item corrosion on a failed save. Unattended objects take damage automatically.

Tier 9ActionAt-Will

Ooze Legion

Summon up to three major corrosive oozes in unoccupied spaces. They obey your commands and collapse into inert acid when the effect ends.

Tier 9Action1/Long Rest

Apocalyptic Downpour

Call a massive storm of acid in a 50-ft. radius, 100-ft. high cylinder. The area is heavily obscured and difficult terrain; creatures entering or starting there make DEX saves or take acid damage and lose healing briefly.

Tier 10Action1/Long Rest

Perfect Solvent

Touch one creature, object, or structure and release the purest possible acid into it. A creature makes a CON save, taking immense acid damage; unattended structures take the damage automatically.

Tier 10Action1/Long Rest

Corrosion Dominion

Radiate absolute corrosive authority. Creatures of your choice in the emanation make CON saves at the start of their turns, taking acid damage and suffering item corrosion on a failure.

Tier 10Action1/Long Rest

Acid Apocalypse

Acid scours a battlefield-scale area. Creatures entering or starting in the storm make DEX saves, taking acid damage, losing healing briefly, and suffering environmental corrosion.

Tier 10Action1/Ever

World-Melting Rain

Declare a mythic corrosive event tied to a city, fortress, battlefield, sea, relic, dragon, god-wound, or impossible material. It can be opposed only by Tier 10 acid mastery, divine intervention, artifact protection, or a story condition.

Characters With This Aspect