Acid Generation
Acid Generation focuses on producing and directing corrosive acid through ranged attacks, touch effects, coatings, traps, and defensive reactions.
Power index
Acid Generation Powers
42 powers, grouped by tier. The rules needed for quick reference are shown directly in each row.
Tier 0
2
Spit a sharp thread of acid at one creature or object within range. Make a ranged power attack. On a hit, the target takes acid damage and fragile unattended material may be pitted or scarred.
- Action
- Action
- Use
- At-Will
- Range
- 30 ft.
- Duration
- Instant
- Effect
- 1d8
- Type
- Acid
- Roll
- Attack

Secrete acid across your hand, weapon, or natural strike. The next melee hit you make before the end of your turn deals extra acid damage; unattended objects may be etched or weakened.
- Action
- Bonus Action
- Use
- At-Will
- Range
- Touch
- Duration
- Instant
- Effect
- 1d6
- Type
- Acid
- Roll
- Attack
Tier 1
4
Fling an orb of acid gel at one creature within range. Make a ranged power attack. On a hit, the target takes acid damage and one nearby creature must make a DEX save or take splash damage.
- Action
- Action
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Instant
- Effect
- 2d6 + mod
- Type
- Acid
- Roll
- Attack
- Save
- DEX

Spray a stream of acid in a line. Creatures in the line make a DEX save or are coated in acid, taking acid damage at the start of each turn until washed or scraped away.
- Action
- Action
- Use
- At-Will
- Range
- Self (30-ft. line)
- Duration
- Concentration, 1 Minute
- Effect
- 2d4 / round
- Type
- Acid
- Save
- DEX

Touch one unattended nonmagical object. Metal, wood, leather, cloth, paper, rope, bone, or similar material is corroded or dissolved up to a 1-ft. cube.
Tier 2
4
Coat one weapon, natural weapon, or small object you touch with acid. The next hit before the duration ends deals extra acid damage and visibly pits mundane gear.
- Action
- Bonus Action
- Use
- At-Will
- Range
- Touch
- Duration
- 1 Minute
- Effect
- 1d6
- Type
- Acid
- Roll
- Attack

Your hand secretes sticky burning acid. Make a melee power attack; on a hit the target takes acid damage and is restrained in your acidic grip until it escapes.
- Action
- Action
- Use
- At-Will
- Range
- Self
- Duration
- Concentration, 1 Minute
- Effect
- 4d4
- Type
- Acid
- Roll
- Attack
- Save
- STR

When a nonmagical metal weapon hits you, corrode it. The weapon takes a cumulative penalty to damage rolls until repaired; mundane ammunition is destroyed after impact.
Tier 3
4
Treat 1s on acid damage dice you roll as 2s. Your Acid Generation powers deal extra damage to objects and structures.
- Action
- Passive
- Use
- At-Will
- Range
- Self
- Duration
- Permanent
- Effect
- +3 object damage
- Type
- Acid

A spew of acid erupts from your hands. Creatures in the cone make a DEX save, taking acid damage on a failure or half on a success. Fragile unattended objects take the damage automatically.
- Action
- Action
- Use
- At-Will
- Range
- Self (30-ft. cone)
- Duration
- Instant
- Effect
- 10d4
- Type
- Acid
- Save
- DEX

Coat one weapon in acidic venom. Until the effect ends, hits deal extra acid damage, and once per turn a hit can force a CON save or poison the target briefly.
- Action
Tier 4
4
Create a pool of hissing acid in a 20-ft. radius. The area is difficult terrain, and creatures entering or starting there make a DEX save or take acid damage.
- Action
- Action
- Use
- At-Will
- Range
- 90 ft.
- Duration
- Concentration, 1 Minute
- Effect
- 4d8
- Type
- Acid / Terrain
- Save
- DEX

Acid bursts outward from you. Creatures of your choice in range make a DEX save, taking acid damage and suffering item corrosion on a failed save, or half damage only on a success.
- Action
- Action
- Use
- At-Will
- Range
- Self (10-ft. radius)
- Duration
- Instant
- Effect
- 6d6
- Type
- Acid
- Save
- DEX

A glowing seed of acid streaks to a point and blooms into a 20-ft. radius sphere. Creatures in the area make a DEX save, taking acid damage now and again at the end of their next turn on a failure.
Tier 5
4
Acid rain falls in a 40-ft. radius cylinder. The area is lightly obscured and difficult terrain; creatures entering or starting there take acid damage and may fall prone.
- Action
- Action
- Use
- At-Will
- Range
- 150 ft.
- Duration
- Concentration, 1 Minute
- Effect
- 3d6 / 3d6
- Type
- Acid / Terrain
- Save
- DEX

Create a hidden acid patch on a surface. When triggered, it erupts in a 10-ft. radius, damaging creatures and leaving acidic difficult terrain for 1 minute.
- Action
- Action
- Use
- At-Will
- Range
- 60 ft.
- Duration
- 1 Hour
- Effect
- 6d8 / 2d8
- Type
- Acid / Trap
- Save
- DEX

Form an acidic hide. You gain +2 AC, and creatures that hit you with melee attacks take acid damage and risk corroding mundane weapons.
Tier 6
4
When a creature hits you with an attack, spray retaliatory acid. The attacker makes a DEX save, taking acid damage and risking item corrosion on a failure.
- Action
- Reaction
- Use
- At-Will
- Range
- 30 ft.
- Duration
- Instant
- Effect
- 8d8
- Type
- Acid
- Save
- DEX

Create a field of corrosive vapor in a 30-ft. radius. Creatures entering or starting there make a CON save or take acid damage and cannot regain hit points until your next turn.
- Action
- Action
- Use
- At-Will
- Range
- 120 ft.
- Duration
- Concentration, 1 Minute
- Effect
- 6d8
- Type
- Acid / Field
- Save
- CON

Summon a corrosive Oozeling in an unoccupied space. It obeys your commands and collapses into inert acid when the effect ends.
Tier 7
4
Choose a creature affected by your acid or standing in acid. It makes a CON save, taking heavy acid damage. If reduced to 0 hit points, it dissolves into a temporary acid pool.
- Action
- Action
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Instant
- Effect
- 10d10 / 2d8
- Type
- Acid
- Save
- CON

Your body secretes a dense corrosive shell. You resist mundane weapon damage, and mundane melee weapons that strike you suffer corrosion.
- Action
- Passive
- Use
- At-Will
- Range
- Self
- Duration
- Permanent
- Type
- Acid / Defense

You radiate corrosive vapor and dripping acid. Chosen creatures entering or starting in the emanation make DEX saves or take acid damage and suffer item corrosion.
- Action
- Action
Tier 8
4
Create a 40-ft. radius mire of acid. The area is difficult terrain and lightly obscured. Creatures entering or starting there make DEX saves or take acid damage and have speed reduced to 0 briefly.
- Action
- Action
- Use
- At-Will
- Range
- 150 ft.
- Duration
- Concentration, 1 Minute
- Effect
- 8d8
- Type
- Acid / Terrain
- Save
- DEX

Choose a nonmagical object, wall, floor, ceiling, or structure section no larger than a 20-ft. cube. It takes massive acid damage automatically and may create a collapse hazard.
- Action
- Action
- Use
- At-Will
- Range
- 120 ft.
- Duration
- Instant
- Effect
- 16d10 / 6d10
- Type
- Acid / Structure
- Save
- DEX

Summon a greater corrosive ooze appropriate for Tier 8 play. It is friendly to you, obeys commands, and collapses into inert acid when the effect ends.
Tier 9
4
Call a massive storm of acid in a 50-ft. radius, 100-ft. high cylinder. The area is heavily obscured and difficult terrain; creatures entering or starting there make DEX saves or take acid damage and lose healing briefly.
- Action
- Action
- Use
- 1/Long Rest
- Range
- 300 ft.
- Duration
- Concentration, 1 Minute
- Effect
- 7d10
- Type
- Acid / Storm
- Save
- DEX

Acid erupts across a 40-ft. radius sphere. Creatures make DEX saves, taking heavy acid damage and risking item corrosion on a failed save. Unattended objects take damage automatically.
- Action
- Action
- Use
- At-Will
- Range
- 300 ft.
- Duration
- Instant
- Effect
- 20d6
- Type
- Acid
- Save
- DEX

Release a beam of concentrated acid at one creature, object, or structure. A creature makes a CON save, taking massive acid damage; unattended objects take the damage automatically.
Tier 10
4
Acid scours a battlefield-scale area. Creatures entering or starting in the storm make DEX saves, taking acid damage, losing healing briefly, and suffering environmental corrosion.
- Action
- Action
- Use
- 1/Long Rest
- Range
- 300 ft.
- Duration
- Concentration, 1 Minute
- Effect
- 10d10
- Type
- Acid / Cataclysm
- Save
- DEX

Radiate absolute corrosive authority. Creatures of your choice in the emanation make CON saves at the start of their turns, taking acid damage and suffering item corrosion on a failure.
- Action
- Action
- Use
- 1/Long Rest
- Range
- Self (60 ft.)
- Duration
- Concentration, 1 Minute
- Effect
- 6d10
- Type
- Acid / Dominion
- Save
- CON

Touch one creature, object, or structure and release the purest possible acid into it. A creature makes a CON save, taking immense acid damage; unattended structures take the damage automatically.










