Aspect Codex
Acid Generation
Acid Generation is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
What This Aspect Does
Acid Generation defines a character's supernatural focus, training profile, resource model, and power family. This page is structured so each separate power can become its own linked entry instead of being buried inside a character sheet.
Power Links
Acid Spit
Spit a sharp thread of acid at one creature or object within range. Make a ranged power attack. On a hit, the target takes acid damage and fragile unattended material may be pitted or scarred.
Corrosive Touch
Secrete acid across your hand, weapon, or natural strike. The next melee hit you make before the end of your turn deals extra acid damage; unattended objects may be etched or weakened.
Acrid Orb
Fling an orb of acid gel at one creature within range. Make a ranged power attack. On a hit, the target takes acid damage and one nearby creature must make a DEX save or take splash damage.
Caustic Brew
Spray a stream of acid in a line. Creatures in the line make a DEX save or are coated in acid, taking acid damage at the start of each turn until washed or scraped away.
Slick Escape
When a creature makes an opportunity attack against you or grapples you, exude slick acid. The triggering roll has disadvantage and you may move up to 10 ft. without provoking from that creature.
Corrode Object
Touch one unattended nonmagical object. Metal, wood, leather, cloth, paper, rope, bone, or similar material is corroded or dissolved up to a 1-ft. cube.
Acid Coating
Coat one weapon, natural weapon, or small object you touch with acid. The next hit before the duration ends deals extra acid damage and visibly pits mundane gear.
Minor Acid Arrow
Fire an arrow of condensed acid at one target. Make a ranged power attack. On a hit, the target takes acid damage immediately and again at the end of its next turn.
Caustic Grip
Your hand secretes sticky burning acid. Make a melee power attack; on a hit the target takes acid damage and is restrained in your acidic grip until it escapes.
Corrode Metal
When a nonmagical metal weapon hits you, corrode it. The weapon takes a cumulative penalty to damage rolls until repaired; mundane ammunition is destroyed after impact.
Alchemical Adept
Treat 1s on acid damage dice you roll as 2s. Your Acid Generation powers deal extra damage to objects and structures.
Fetid Blade
Coat one weapon in acidic venom. Until the effect ends, hits deal extra acid damage, and once per turn a hit can force a CON save or poison the target briefly.
Oozing Grasp
Your body secretes adhesive acid when you grapple. A creature grappled by you takes acid damage at the start of each of its turns, and you have advantage to maintain the grapple.
Corrosive Blast
A spew of acid erupts from your hands. Creatures in the cone make a DEX save, taking acid damage on a failure or half on a success. Fragile unattended objects take the damage automatically.
Corrosive Burst
Acid bursts outward from you. Creatures of your choice in range make a DEX save, taking acid damage and suffering item corrosion on a failed save, or half damage only on a success.
Vitriol Ichor
Choose a creature with natural armor or armor. It must make a CON save or its protection begins to dissolve for the duration, lowering its effective defense until it saves.
Caustic Pool
Create a pool of hissing acid in a 20-ft. radius. The area is difficult terrain, and creatures entering or starting there make a DEX save or take acid damage.
Glass-Eater Bloom
A glowing seed of acid streaks to a point and blooms into a 20-ft. radius sphere. Creatures in the area make a DEX save, taking acid damage now and again at the end of their next turn on a failure.
Acid Trap
Create a hidden acid patch on a surface. When triggered, it erupts in a 10-ft. radius, damaging creatures and leaving acidic difficult terrain for 1 minute.
Corrosive Armor
Form an acidic hide. You gain +2 AC, and creatures that hit you with melee attacks take acid damage and risk corroding mundane weapons.
Vitriolic Wave
Expel a surging wave of acid. Creatures in the cone make a DEX save, taking acid damage on a failure or half on a success; the ground becomes difficult terrain briefly.
Acid Rain
Acid rain falls in a 40-ft. radius cylinder. The area is lightly obscured and difficult terrain; creatures entering or starting there take acid damage and may fall prone.
Corrosive Reprisal
When a creature hits you with an attack, spray retaliatory acid. The attacker makes a DEX save, taking acid damage and risking item corrosion on a failure.
Oozing Minion
Summon a corrosive Oozeling in an unoccupied space. It obeys your commands and collapses into inert acid when the effect ends.
Dissolving Field
Create a field of corrosive vapor in a 30-ft. radius. Creatures entering or starting there make a CON save or take acid damage and cannot regain hit points until your next turn.
Total Solvent
Touch an unattended object, material mass, or structure section no larger than a 10-ft. cube. It takes heavy acid damage automatically and may collapse or breach.
Corrosive Shell
Your body secretes a dense corrosive shell. You resist mundane weapon damage, and mundane melee weapons that strike you suffer corrosion.
Melting Presence
You radiate corrosive vapor and dripping acid. Chosen creatures entering or starting in the emanation make DEX saves or take acid damage and suffer item corrosion.
Ooze Form
Become semi-liquid acid. You squeeze through tiny spaces, resist mundane weapon damage, and damage creatures the first time you move through their space each turn.
Acidic Assimilation
Choose a creature affected by your acid or standing in acid. It makes a CON save, taking heavy acid damage. If reduced to 0 hit points, it dissolves into a temporary acid pool.
Caustic Mire
Create a 40-ft. radius mire of acid. The area is difficult terrain and lightly obscured. Creatures entering or starting there make DEX saves or take acid damage and have speed reduced to 0 briefly.
Greater Oozing Minion
Summon a greater corrosive ooze appropriate for Tier 8 play. It is friendly to you, obeys commands, and collapses into inert acid when the effect ends.
Dissolve Structure
Choose a nonmagical object, wall, floor, ceiling, or structure section no larger than a 20-ft. cube. It takes massive acid damage automatically and may create a collapse hazard.
Vitriolic Body
Your blood and skin become unstable acid. You are immune to acid, resist mundane weapon damage, and creatures that hit you in melee take acid damage.
Dissolution Ray
Release a beam of concentrated acid at one creature, object, or structure. A creature makes a CON save, taking massive acid damage; unattended objects take the damage automatically.
Corrosive Cataclysm
Acid erupts across a 40-ft. radius sphere. Creatures make DEX saves, taking heavy acid damage and risking item corrosion on a failed save. Unattended objects take damage automatically.
Ooze Legion
Summon up to three major corrosive oozes in unoccupied spaces. They obey your commands and collapse into inert acid when the effect ends.
Apocalyptic Downpour
Call a massive storm of acid in a 50-ft. radius, 100-ft. high cylinder. The area is heavily obscured and difficult terrain; creatures entering or starting there make DEX saves or take acid damage and lose healing briefly.
Perfect Solvent
Touch one creature, object, or structure and release the purest possible acid into it. A creature makes a CON save, taking immense acid damage; unattended structures take the damage automatically.
Corrosion Dominion
Radiate absolute corrosive authority. Creatures of your choice in the emanation make CON saves at the start of their turns, taking acid damage and suffering item corrosion on a failure.
Acid Apocalypse
Acid scours a battlefield-scale area. Creatures entering or starting in the storm make DEX saves, taking acid damage, losing healing briefly, and suffering environmental corrosion.
World-Melting Rain
Declare a mythic corrosive event tied to a city, fortress, battlefield, sea, relic, dragon, god-wound, or impossible material. It can be opposed only by Tier 10 acid mastery, divine intervention, artifact protection, or a story condition.