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Aspect Codex
Acid Generation is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
On this page
Acid Generation has 42 powers ready for character sheets, including 39 with VTT hooks.
Power list
42 linked powers can be browsed from this aspect.
Sheet use
42 powers can sit on character sheets.
VTT hooks
39 powers have enough hooks for future VTT actions.
Gaps
No mechanics gaps were found in this aspect.
Power Readiness
Acid Generation has 42 powers ready for character sheets, including 39 with VTT hooks.
Acid Generation defines a character's supernatural focus, training profile, resource model, and power family. This page is structured so each separate power can become its own linked entry instead of being buried inside a character sheet.
Spit a sharp thread of acid at one creature or object within range. Make a ranged power attack. On a hit, the target takes acid damage and fragile unattended material may be pitted or scarred.
Secrete acid across your hand, weapon, or natural strike. The next melee hit you make before the end of your turn deals extra acid damage; unattended objects may be etched or weakened.
Fling an orb of acid gel at one creature within range. Make a ranged power attack. On a hit, the target takes acid damage and one nearby creature must make a DEX save or take splash damage.
Spray a stream of acid in a line. Creatures in the line make a DEX save or are coated in acid, taking acid damage at the start of each turn until washed or scraped away.
When a creature makes an opportunity attack against you or grapples you, exude slick acid. The triggering roll has disadvantage and you may move up to 10 ft. without provoking from that creature.
Touch one unattended nonmagical object. Metal, wood, leather, cloth, paper, rope, bone, or similar material is corroded or dissolved up to a 1-ft. cube.
Coat one weapon, natural weapon, or small object you touch with acid. The next hit before the duration ends deals extra acid damage and visibly pits mundane gear.
Fire an arrow of condensed acid at one target. Make a ranged power attack. On a hit, the target takes acid damage immediately and again at the end of its next turn.
Your hand secretes sticky burning acid. Make a melee power attack; on a hit the target takes acid damage and is restrained in your acidic grip until it escapes.
When a nonmagical metal weapon hits you, corrode it. The weapon takes a cumulative penalty to damage rolls until repaired; mundane ammunition is destroyed after impact.
Treat 1s on acid damage dice you roll as 2s. Your Acid Generation powers deal extra damage to objects and structures.
Coat one weapon in acidic venom. Until the effect ends, hits deal extra acid damage, and once per turn a hit can force a CON save or poison the target briefly.
Your body secretes adhesive acid when you grapple. A creature grappled by you takes acid damage at the start of each of its turns, and you have advantage to maintain the grapple.
A spew of acid erupts from your hands. Creatures in the cone make a DEX save, taking acid damage on a failure or half on a success. Fragile unattended objects take the damage automatically.
Acid bursts outward from you. Creatures of your choice in range make a DEX save, taking acid damage and suffering item corrosion on a failed save, or half damage only on a success.
Choose a creature with natural armor or armor. It must make a CON save or its protection begins to dissolve for the duration, lowering its effective defense until it saves.
Create a pool of hissing acid in a 20-ft. radius. The area is difficult terrain, and creatures entering or starting there make a DEX save or take acid damage.
A glowing seed of acid streaks to a point and blooms into a 20-ft. radius sphere. Creatures in the area make a DEX save, taking acid damage now and again at the end of their next turn on a failure.
Create a hidden acid patch on a surface. When triggered, it erupts in a 10-ft. radius, damaging creatures and leaving acidic difficult terrain for 1 minute.
Form an acidic hide. You gain +2 AC, and creatures that hit you with melee attacks take acid damage and risk corroding mundane weapons.
Expel a surging wave of acid. Creatures in the cone make a DEX save, taking acid damage on a failure or half on a success; the ground becomes difficult terrain briefly.
Acid rain falls in a 40-ft. radius cylinder. The area is lightly obscured and difficult terrain; creatures entering or starting there take acid damage and may fall prone.
When a creature hits you with an attack, spray retaliatory acid. The attacker makes a DEX save, taking acid damage and risking item corrosion on a failure.
Summon a corrosive Oozeling in an unoccupied space. It obeys your commands and collapses into inert acid when the effect ends.
Create a field of corrosive vapor in a 30-ft. radius. Creatures entering or starting there make a CON save or take acid damage and cannot regain hit points until your next turn.
Touch an unattended object, material mass, or structure section no larger than a 10-ft. cube. It takes heavy acid damage automatically and may collapse or breach.
Your body secretes a dense corrosive shell. You resist mundane weapon damage, and mundane melee weapons that strike you suffer corrosion.
You radiate corrosive vapor and dripping acid. Chosen creatures entering or starting in the emanation make DEX saves or take acid damage and suffer item corrosion.
Become semi-liquid acid. You squeeze through tiny spaces, resist mundane weapon damage, and damage creatures the first time you move through their space each turn.
Choose a creature affected by your acid or standing in acid. It makes a CON save, taking heavy acid damage. If reduced to 0 hit points, it dissolves into a temporary acid pool.
Create a 40-ft. radius mire of acid. The area is difficult terrain and lightly obscured. Creatures entering or starting there make DEX saves or take acid damage and have speed reduced to 0 briefly.
Summon a greater corrosive ooze appropriate for Tier 8 play. It is friendly to you, obeys commands, and collapses into inert acid when the effect ends.
Choose a nonmagical object, wall, floor, ceiling, or structure section no larger than a 20-ft. cube. It takes massive acid damage automatically and may create a collapse hazard.
Your blood and skin become unstable acid. You are immune to acid, resist mundane weapon damage, and creatures that hit you in melee take acid damage.
Release a beam of concentrated acid at one creature, object, or structure. A creature makes a CON save, taking massive acid damage; unattended objects take the damage automatically.
Acid erupts across a 40-ft. radius sphere. Creatures make DEX saves, taking heavy acid damage and risking item corrosion on a failed save. Unattended objects take damage automatically.
Summon up to three major corrosive oozes in unoccupied spaces. They obey your commands and collapse into inert acid when the effect ends.
Call a massive storm of acid in a 50-ft. radius, 100-ft. high cylinder. The area is heavily obscured and difficult terrain; creatures entering or starting there make DEX saves or take acid damage and lose healing briefly.
Touch one creature, object, or structure and release the purest possible acid into it. A creature makes a CON save, taking immense acid damage; unattended structures take the damage automatically.
Radiate absolute corrosive authority. Creatures of your choice in the emanation make CON saves at the start of their turns, taking acid damage and suffering item corrosion on a failure.
Acid scours a battlefield-scale area. Creatures entering or starting in the storm make DEX saves, taking acid damage, losing healing briefly, and suffering environmental corrosion.
Declare a mythic corrosive event tied to a city, fortress, battlefield, sea, relic, dragon, god-wound, or impossible material. It can be opposed only by Tier 10 acid mastery, divine intervention, artifact protection, or a story condition.